31561 cards found
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
Deathlace

Deathlace {B}

Instant
Target spell or permanent becomes black.
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Hordes

Demonic Hordes {3}{B}{B}{B}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
5/5
Demonic Tutor

Demonic Tutor {1}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Related card: Key to the Archive
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Disrupting Scepter

Disrupting Scepter {3}

Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
"O to be a dragon . . . of silkworm size or immense . . ."
—Marianne Moore, "O to Be a Dragon"
2/3
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drain Power

Drain Power {U}{U}

Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
Related card: Revered Dead
Dwarven Demolition Team

Dwarven Demolition Team {2}{R}

Creature - Dwarf
{T}: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
1/1
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.