29335 cards found
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Consecrate Land

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Farmstead

Farmstead {W}{W}{W}

Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Green Ward

Green Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Guardian Angel

Guardian Angel {X}{W}

Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Island Sanctuary

Island Sanctuary {1}{W}

Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Karma

Karma {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Lance

Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Mesa Pegasus

Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
1/1
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal
3/3
Pearled Unicorn

Pearled Unicorn {2}{W}

Creature - Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!'
'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass
2/2
Personal Incarnation

Personal Incarnation {3}{W}{W}{W}

Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
6/6
Purelace

Purelace {W}

Instant
Target spell or permanent becomes white.
Red Ward

Red Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.