29661 cards found
Conduit Pylons

Conduit Pylons

Land - Desert
When Conduit Pylons enters the battlefield, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The newly constructed relays harness the desert sun, bringing power to settlers across the plane.
  • Outlaws of Thunder Junction
Congregation Gryff

Congregation Gryff {1}{G}{W}

Creature - Hippogriff Mount
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3
1/4
  • Outlaws of Thunder Junction
Consuming Ashes

Consuming Ashes {2}{B}{B}

Instant
Exile target creature. If it had mana value 3 or less, surveil 2.
The enforcer only got halfway through the arrest warrant before it—and he—went up in smoke.
  • Outlaws of Thunder Junction
Corrupted Conviction

Corrupted Conviction {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Every moving carriage is an accident waiting to happen, and the Hellspurs hate waiting.
Creosote Heath

Creosote Heath

Land - Desert
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
"The sunsets in Spinegully sure make the soul question why we bother with cities."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Cunning Coyote

Cunning Coyote {1}{R}

Creature - Coyote
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R}
2/2
  • Outlaws of Thunder Junction
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Daring Thunder-Thief

Daring Thunder-Thief {3}{U}

Creature - Turtle Rogue
Flash
Daring Thunder-Thief enters the battlefield tapped.
It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.
4/4
  • Outlaws of Thunder Junction
Deadeye Duelist

Deadeye Duelist {1}{R}

Creature - Human Assassin
Reach
{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
Slickshots are always eager to demonstrate their skills to whomever questions them.
1/3
  • Outlaws of Thunder Junction
Deepmuck Desperado

Deepmuck Desperado {2}{U}

Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
"Heard you've been horning in on my turf. How about I introduce you to some surf?"
2/4
  • Outlaws of Thunder Junction
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R}
  • Outlaws of Thunder Junction
Desert's Due

Desert's Due {1}{B}

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
He was glad when the mirages appeared. At least he wouldn't die alone.
  • Outlaws of Thunder Junction
Desperate Bloodseeker

Desperate Bloodseeker {1}{B}

Creature - Vampire
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards.
With no mammals around, some vampires tried to feed on cactusfolk, with horrible results for everyone involved.
2/2
  • Outlaws of Thunder Junction
Discerning Peddler

Discerning Peddler {1}{R}

Creature - Human Rogue
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
"Can I interest you in some herbs from Naktamun? Fresh from the Omenpath! Or a set of Fioran cookware? Finest in the Multiverse!"
2/2
  • Outlaws of Thunder Junction
Djinn of Fool's Fall

Djinn of Fool's Fall {4}{U}

Creature - Djinn
Flying
Plot {3}{U}
No one knew if the waterfall was a natural wonder the djinn guarded or if he'd conjured it to hide something even greater.
4/3
  • Outlaws of Thunder Junction
Doc Aurlock, Grizzled Genius

Doc Aurlock, Grizzled Genius {G}{U}

Legendary Creature - Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast.
Plotting cards from your hand costs {2} less.
"Learning stops only when you close your mind off to wonder."
2/3
  • Outlaws of Thunder Junction
Double Down

Double Down {3}{U}

Enchantment
Whenever you cast an outlaw spell, copy that spell.
The best alibi is being in multiple places at the same time.
  • Outlaws of Thunder Junction 44 317
Drover Grizzly

Drover Grizzly {2}{G}

Creature - Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Duelist of the Mind

Duelist of the Mind {1}{U}

Creature - Human Advisor
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Nathan Steuer, World Champion XXVIII
*/3
  • Outlaws of Thunder Junction 45 318
Dust Animus

Dust Animus {1}{W}

Creature - Spirit
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W}
2/3
  • Outlaws of Thunder Junction 9 311
Emergent Haunting

Emergent Haunting {1}{U}

Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1.
  • Outlaws of Thunder Junction
Eriette's Lullaby

Eriette's Lullaby {1}{W}

Sorcery
Destroy target tapped creature. You gain 2 life.
When Kellan questioned her, Eriette reminded him that she'd been asked only to put the guard to sleep—the request said nothing about waking up.
  • Outlaws of Thunder Junction
Eriette, the Beguiler

Eriette, the Beguiler {1}{W}{U}{B}

Legendary Creature - Human Warlock
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
"Your dreams and mine will soon align."
4/4
  • Outlaws of Thunder Junction 202 293
Eroded Canyon

Eroded Canyon

Land - Desert
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
"The water looks like liquid gold. Wonder how many died trying to bottle it."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Ertha Jo, Frontier Mentor

Ertha Jo, Frontier Mentor {2}{R}{W}

Legendary Creature - Kor Advisor
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
2/4
  • Outlaws of Thunder Junction