3154 cards found
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist {4}{W}

Legendary Creature - Human Monk
When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
3/3
Alirios, Enraptured

Alirios, Enraptured {2}{U}

Legendary Creature - Human
Alirios, Enraptured enters tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters, create a 3/2 blue Reflection creature token.
"Why would I ever want to look away?"
2/3
  • Theros Beyond Death
Alistair, the Brigadier

Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token.
Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
  • Oath of the Gatewatch
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind {3}{W}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Swashbuckler

Alora, Cheerful Swashbuckler {3}{U}{R}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Related card: Alrund's Epiphany (Alchemy)
Alrund's Epiphany (Alchemy)

Alrund's Epiphany (Alchemy) {5}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell {5}{U}{U}
Related card: Alrund's Epiphany
  • Kaldheim
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad {R}{W}{B}

Legendary Creature - Human Assassin
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When Amphin Mutineer enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Amzu, Swarm's Hunger

Amzu, Swarm's Hunger {3}{B}{G}

Legendary Creature - Insect Shaman
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
  • Ravnica: Clue Edition
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"I think you'll find my terms quite agreeable, if you know what's good for you."
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Ancestors' Aid

Ancestors' Aid {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Ancestral Blade

Ancestral Blade {1}{W}

Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1}
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Angelic Aberration

Angelic Aberration {5}{W}

Creature - Eldrazi Angel
Devoid
Flying, vigilance
When Angelic Aberration enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
4/4
  • Modern Horizons 3 Commander
Angelic Accord

Angelic Accord {3}{W}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Ascension

Angelic Ascension {1}{W}

Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Within her battalion she was known as the Angel of Arkvale. Until now, that was only a metaphor.
  • Core Set 2021