156 cards found
Forlorn Flats

Forlorn Flats

Land - Desert
Forlorn Flats enters tapped.
When Forlorn Flats enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
"Should have known that shine on the horizon wasn't water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
Fortified Beachhead

Fortified Beachhead

Land
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Gates of Istfell

Gates of Istfell

Land
Gates of Istfell enters tapped.
{T}: Add {W}.
{2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
  • Kaldheim
Gatewatch Beacon

Gatewatch Beacon {2}{W}

Artifact
Gatewatch Beacon enters with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker you control enters, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
  • Commander Masters 721 754
Giada, Font of Hope

Giada, Font of Hope {1}{W}

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
Now she is New Capenna's greatest hope.
2/2
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Gold Myr

Gold Myr {2}

Artifact Creature - Myr
{T}: Add {W}.
The myr are like razorgrass: numberless metal figures, reflecting each other's light.
1/1
Goldmire Bridge

Goldmire Bridge

Artifact Land
Goldmire Bridge enters tapped.
Indestructible
{T}: Add {W} or {B}.
The path to glory is forged in ambition.
Haunted Screen

Haunted Screen {3}

Artifact
{T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
  • Duskmourn: House of Horror
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?"
—Ekken, Omenseeker navigator
Card has other part: Mistgate Pathway
Hidden Courtyard

Hidden Courtyard

Land - Cave
Hidden Courtyard enters tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Hourglass of the Lost

Hourglass of the Lost {2}{W}

Artifact
{T}: Add {W}. Put a time counter on Hourglass of the Lost.
{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
  • Modern Horizons 3 Commander 40 92
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
  • Duskmourn: House of Horror Promos 261p 261s
  • Duskmourn: House of Horror 261 332
Indatha Crystal

Indatha Crystal {3}

Artifact
{T}: Add {W}, {B}, or {G}.
Cycling {2}
Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace.
  • Ikoria: Lair of Behemoths
Irrigation Ditch

Irrigation Ditch

Land
Irrigation Ditch enters tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
  • Invasion
Isolated Chapel

Isolated Chapel

Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Jegantha, the Wellspring

Jegantha, the Wellspring {4}{R/G}

Legendary Creature - Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost.
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5/5
Jenson Carthalion, Druid Exile

Jenson Carthalion, Druid Exile {G}{W}

Legendary Creature - Human Druid
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
{5}, {T}: Add {W}{U}{B}{R}{G}.
He was born with the crescent-moon Mark of the Elder Druid, tying his fate to the druids of the Juniper Order.
2/2
  • Dominaria United Commander 3 78
Kabira Crossroads

Kabira Crossroads

Land
Kabira Crossroads enters tapped.
When Kabira Crossroads enters, you gain 2 life.
{T}: Add {W}.
Kabira Plateau
Kabira Takedown

Kabira Plateau

Land
Kabira Plateau enters tapped.
{T}: Add {W}.
"Wise adventurers—and clever beasties—stick to the higher ground."
—Kreq of Sunder Bay
Card has other part: Kabira Takedown
  • Zendikar Rising
Karakas

Karakas
(White Tower of Ecthelion)

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."
—Prince Imrahil
Kjeldoran Outpost

Kjeldoran Outpost

Land
If Kjeldoran Outpost would enter, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
Land Cap

Land Cap

Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
  • Ice Age
Lazotep Archway

Lazotep Archway

Land
Lazotep Archway enters the battlefield tapped.
{T}: Add {W} or {B}.
Eternalize {3}{W}{B} ({3}{W}{B}: Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
  • Mystery Booster 2