61 cards found
Supply

Supply {X}{G}{W}

Sorcery
Create X 1/1 green Saproling creature tokens.
Card has other part: Demand
  • Dissension
Survive

Survive {1}{G}

Sorcery
Aftermath
Each player shuffles their graveyard into their library.
Card has other part: Struggle
Sweeping Cleave

Sweeping Cleave {1}{R}

Instant - Adventure
Target creature you control gains double strike until end of turn.
Card has other part: Two-Handed Axe
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Two-Handed Axe

Two-Handed Axe {2}{R}

Artifact - Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
Card has other part: Sweeping Cleave
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
When

When {2}{U}

Instant
Counter target creature spell.
Card has other parts: Who What Where Why
Where

Where {3}{B}

Instant
Destroy target land.
Card has other parts: Who What When Why
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
Why

Why {1}{G}

Instant
Destroy target enchantment.
Card has other parts: Who What When Where