12569 cards found
Access Maze

Access Maze {5}{B}{B}

Enchantment - Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
Card has other part: Cramped Vents
  • Duskmourn: House of Horror Commander
Accessories to Murder

Accessories to Murder

Artifact - Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
  • Unstable
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Accursed Centaur

Accursed Centaur {B}

Creature - Zombie Centaur
When Accursed Centaur enters, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
  • Onslaught
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Achilles Davenport

Achilles Davenport {2}{U}{B}

Legendary Creature - Human Assassin
Freerunning {U}{B}
Menace
Other Assassins you control get +1/+1.
3/3
  • Assassin's Creed
Acid Web Spider

Acid Web Spider {3}{G}{G}

Creature - Spider
Reach
When Acid Web Spider enters, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
3/5
  • Scars of Mirrodin
Acid-Spewer Dragon

Acid-Spewer Dragon {5}{B}

Creature - Dragon
Flying, deathtouch
Megamorph {5}{B}{B}
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
  • Dragons of Tarkir
Acidic Dagger

Acidic Dagger {4}

Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
  • Mirage
Acolyte of Aclazotz

Acolyte of Aclazotz {2}{B}

Creature - Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."
1/4
  • The Lost Caverns of Ixalan
Acolyte of Affliction

Acolyte of Affliction {2}{B}{G}

Creature - Human Cleric
When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
The best healers are intimately familiar with death.
2/3
  • Theros Beyond Death
Acolyte of the Inferno

Acolyte of the Inferno {2}{R}

Creature - Human Monk
Renown 1
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3/1
  • Magic Origins
Acolyte's Reward

Acolyte's Reward {1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target.
  • Born of the Gods
Acorn Harvest

Acorn Harvest {3}{G}

Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1}{G}, Pay 3 life.
  • Torment
Acquisitions Expert

Acquisitions Expert {1}{B}

Creature - Human Rogue
When Acquisitions Expert enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
1/2
Related card: Xander's Wake
  • Zendikar Rising
Acridian

Acridian {1}{G}

Creature - Insect
Echo {1}{G}
The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.
2/4
  • Urza's Saga
Acrobatic Cheerleader

Acrobatic Cheerleader {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
2/2
  • Duskmourn: House of Horror
Acrobatic Leap

Acrobatic Leap {W}

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.
  • The Lost Caverns of Ixalan
Across the Multiverse

Across the Multiverse {2}{R}

Enchantment
Nontoken creatures you control which aren't from the MOM main set get +1/+0 and gain haste. (This includes Multiverse Legends, playtest cards, cards from Mystery Booster, and anything else not from the MOM main set.)
  • Unknown Event
Act of Authority

Act of Authority {1}{W}{W}

Enchantment
When Act of Authority enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
  • Commander 2013
Adamaro, First to Desire

Adamaro, First to Desire {1}{R}{R}

Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Adaptive Gemguard

Adaptive Gemguard {3}{W}

Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
Left their own devices, gnomes reengineer their own devices.
3/3
  • The Lost Caverns of Ixalan
Adaptive Shimmerer

Adaptive Shimmerer {5}

Creature - Insect
Flash
Adaptive Shimmerer enters with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
  • Ikoria: Lair of Behemoths
Adaptive Sporesinger

Adaptive Sporesinger {2}{G}

Creature - Phyrexian Druid
Vigilance
When Adaptive Sporesinger enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
2/2
  • Phyrexia: All Will Be One