123 cards found
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Fire

Fire {1}{R}

Instant
Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Ice
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
  • Dragon's Maze
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Card has other part: Flourish
  • Guilds of Ravnica
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
  • Dragon's Maze
Gone

Gone {2}{R}

Instant
Return target creature you don't control to its owner's hand.
Card has other part: Dead
  • Planar Chaos
Hide

Hide {R}{W}

Instant
Put target artifact or enchantment on the bottom of its owner's library.
Card has other part: Seek
  • Dissension
Hit

Hit {1}{B}{R}

Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
Card has other part: Run
  • Dissension
Ice

Ice {1}{U}

Instant
Tap target permanent.
Draw a card.
Card has other part: Fire
Illusion

Illusion {U}

Instant
Target spell or permanent becomes the color of your choice until end of turn.
Card has other part: Reality
  • Apocalypse
Incongruity

Incongruity {1}{G}{U}

Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Card has other part: Incubation
  • Ravnica Allegiance
Incubation

Incubation {G/U}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Incongruity
  • Ravnica Allegiance
Integrity

Integrity {R/W}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Intervention
  • Guilds of Ravnica
Intervention

Intervention {2}{R}{W}

Instant
Intervention deals 3 damage to any target and you gain 3 life.
Card has other part: Integrity
  • Guilds of Ravnica
Invent

Invent {4}{U}{R}

Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Card has other part: Invert
  • Guilds of Ravnica
Invert

Invert {U/R}

Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Card has other part: Invent
  • Guilds of Ravnica
Life

Life {G}

Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Card has other part: Death
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
  • Dragon's Maze
Malice

Malice {3}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Card has other part: Spite
Naughty

Naughty {1}{B}{B}

Sorcery
Search another target player's library for a card and put that card into your hand. Then shuffle that player's library.
Card has other part: Nice
  • Happy Holidays
Nice

Nice {1}{W}{W}

Sorcery
Search your library for a card and put it into another target player's hand. Then shuffle your library.
Card has other part: Naughty
  • Happy Holidays
Night

Night {B}

Instant
Target creature gets -1/-1 until end of turn.
Card has other part: Day
  • Apocalypse
Odds

Odds {U}{R}

Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Card has other part: Ends
  • Dissension
Order

Order {3}{W}

Instant
Exile target attacking creature.
Card has other part: Chaos