571 cards found
Benthic Djinn

Benthic Djinn {2}{U}{B}

Creature - Djinn
Islandwalk
At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed."
—Talibah, embermage
5/3
  • Mirage
Black Carriage

Black Carriage {3}{B}{B}

Creature - Horse
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.
"The Baron's drivers are also driven."
—Chandler
4/4
Related card: Apocalypse Chime
  • Homelands
Black Lotus

Black Lotus {0}

Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Related cards: Garth One-Eye Oracle of the Alpha
Blaze of Glory

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blizzard

Blizzard {G}{G}

Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2}
Creatures with flying don't untap during their controllers' untap steps.
  • Ice Age
Bogardan Phoenix

Bogardan Phoenix {2}{R}{R}{R}

Creature - Phoenix
Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
3/3
  • Visions
Bone Dancer

Bone Dancer {1}{B}{B}

Creature - Zombie
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
2/2
  • Weatherlight
Bone Mask

Bone Mask {4}

Artifact
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
"The protection offered comes at a price. How numerous are your kin?"
—Purraj of Urborg
  • Mirage
Boris Devilboon

Boris Devilboon {3}{B}{R}

Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2/2
Braingeyser

Braingeyser {X}{U}{U}

Sorcery
Target player draws X cards.
Related card: Garth One-Eye
Brand of Ill Omen

Brand of Ill Omen {3}{R}

Enchantment - Aura
Enchant creature
Cumulative upkeep {R}
Enchanted creature's controller can't cast creature spells.
"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
—Lovisa Coldeyes, Balduvian Chieftain
  • Ice Age
Breathstealer's Crypt

Breathstealer's Crypt {2}{U}{B}

Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
"Far too many soldiers have died in their beds."
—Telim'Tor
  • Visions
Brushwagg

Brushwagg {1}{G}{G}

Creature - Brushwagg
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
"Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder."
—Afari, Tales
3/2
  • Mirage
Bubble Matrix

Bubble Matrix {4}

Artifact
Prevent all damage that would be dealt to creatures.
"This device was commisioned by a king who desired peace. Unfortunately, the royal artificer was also the king's jester."
—Hanna, Weatherlight navigator
  • Weatherlight
Bösium Strip

Bösium Strip {3}

Artifact
{3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
  • Weatherlight
Cadaverous Bloom

Cadaverous Bloom {3}{B}{G}

Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
"It's filthy work, planting them."
—Kifimbo, Shadow Guildmage
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Candelabra of Tawnos

Candelabra of Tawnos {1}

Artifact
{X}, {T}: Untap X target lands.
Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.
Related card: Golgothian Sylex
Canopy Dragon

Canopy Dragon {4}{G}{G}

Creature - Dragon
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."
—Sidar Jabari
4/4
  • Mirage
Carnival of Souls

Carnival of Souls {1}{B}

Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."
  • Urza's Destiny
Carrion

Carrion {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
King or herder, the maggots care not.
  • Mirage
Catacomb Dragon

Catacomb Dragon {4}{B}{B}

Creature - Dragon
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4
  • Mirage
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Chain Stasis

Chain Stasis {U}

Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again."
—Kakra, Sea Troll
Related card: Apocalypse Chime
  • Homelands
Chains of Mephistopheles

Chains of Mephistopheles {1}{B}

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.