9386 cards found
Advice from the Fae

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
  • Shadowmoor
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When Aegis Angel enters, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aegis of the Gods

Aegis of the Gods {1}{W}

Enchantment Creature - Human Soldier
You have hexproof.
Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.
2/1
  • Journey into Nyx
Aeon Chronicler

Aeon Chronicler {3}{U}{U}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
Aerial Formation

Aerial Formation {U}

Instant
Strive — This spell costs {2}{U} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
  • Journey into Nyx
Aerial Maneuver

Aerial Maneuver {1}{W}

Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
"When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness."
—Predak, Gateless freemage
  • Gatecrash
Aerial Predation

Aerial Predation {2}{G}

Instant
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Aerie Ouphes

Aerie Ouphes {4}{G}

Creature - Ouphe
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist
3/3
  • Eventide
Aerie Worshippers

Aerie Worshippers {3}{U}

Creature - Human Cleric
Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
They can conjure stars from a clear sky.
2/4
  • Born of the Gods
Aesthetic Consultation

Aesthetic Consultation {B}

Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Figment

Aether Figment {1}{U}

Creature - Illusion
Kicker {3}
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters with two +1/+1 counters on it.
1/1
Aether Membrane

Aether Membrane {1}{R}{R}

Creature - Wall
Defender; reach
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0/5
Aether Searcher

Aether Searcher {7}

Artifact Creature - Construct
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.
When Aether Searcher enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
6/4
  • Conspiracy
Aether Shockwave

Aether Shockwave {3}{W}

Instant
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
"The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa."
—Observations of the Kami War
Aether Snap

Aether Snap {3}{B}{B}

Sorcery
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
"The wind smells of misfortune. Check your knots."
—Anitan, Ondu cleric
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aether Web

Aether Web {1}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow.
  • Time Spiral
Aetherflame Wall

Aetherflame Wall {1}{R}

Creature - Wall
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0/4
  • Time Spiral
Aetherize

Aetherize {3}{U}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.
4/5