56 cards found
The Charitable Drafter

The Charitable Drafter {4}{U}{U}

Legendary Creature - Human Wizard
When The Charitable Drafter enters, create a 1/1 white Dog creature token. Then each players shuffles their hand into their library. Open a Magic booster pack, then starting with you, all players draft it face up. Each player's draft picks become their hand. (Each player owns the cards they draft until the game ends, then you should get them back, unless you feel generous or rare-drafted and don't care.)
Creatures you control have "{T}: Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."
3/5
  • Unknown Event
Unexpected Potential

Unexpected Potential

Conspiracy
Hidden agenda
You may spend mana as though it were mana of any color to cast spells with the chosen name.
  • Conspiracy
Volatile Chimera

Volatile Chimera {2}{R}

Creature - Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
3/2
  • Conspiracy: Take the Crown
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Whispergear Sneak

Whispergear Sneak {1}

Artifact Creature - Construct
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Spy for today. Plan for tomorrow.
1/1
  • Conspiracy
Worldknit

Worldknit

Conspiracy
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
  • Conspiracy