Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.
Whenever you sacrifice another nontoken artifact or creature, exile it. {2}, {T}, Sacrifice another artifact or creature: Draw a card. {3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant's hearts are as pure as its air and as bright as its skies.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.