554 cards found
Boil

Boil {3}{R}

Instant
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis
Bottle Gnomes

Bottle Gnomes {3}

Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
"I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk."
—Karn, silver golem
1/3
Bounty of the Hunt

Bounty of the Hunt {3}{G}{G}

Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Related card: Tome of Gadwick
Breakthrough

Breakthrough {X}{U}

Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Buried Alive

Buried Alive {2}{B}

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Burning Wish

Burning Wish {1}{R}

Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
Books are like crops—they must be thinned for best yield.
Carrion Beetles

Carrion Beetles {B}

Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
It's all fun and games until someone loses an eye.
1/1
Cataclysm

Cataclysm {2}{W}{W}

Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper"
—Ertai, wizard adept
Choke

Choke {2}{G}

Enchantment
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves
Choking Sands

Choking Sands {1}{B}{B}

Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, Tales
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}