230 cards found
Druid Class

Druid Class {1}{G}

Enchantment - Class
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class (Alchemy)
  • Adventures in the Forgotten Realms
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Bone, root, and seed—the past, the present, and future in one handful of earth.
Related card: Druidic Ritual (Alchemy)
Dueling Coach

Dueling Coach {3}{W}

Creature - Human Monk
When Dueling Coach enters, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach (Alchemy)
  • Strixhaven: School of Mages
Dungeon Descent

Dungeon Descent

Land
Dungeon Descent enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms Promos 255a 255p 255s
  • Adventures in the Forgotten Realms 255 352
Dwarfhold Champion

Dwarfhold Champion {1}{W}

Creature - Dwarf Warrior
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
3/1
Related card: Dwarfhold Champion (Alchemy)
  • Adventures in the Forgotten Realms
Earthquake Dragon

Earthquake Dragon {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon (Alchemy)
Eiganjo Exemplar

Eiganjo Exemplar {1}{W}

Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Imperial samurai undergo strict training, honing their skills and purifying their spirits in the hope that they will prove worthy of a kami's blessing.
2/1
Related cards: Eiganjo Exemplar (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty 10 309
Elderfang Ritualist

Elderfang Ritualist {2}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
Her fingers stiffened as the shrouded corpse stirred. Her final, ragged breath was one of triumph. "Return, my chosen, and grant our people victory!"
3/1
Related card: Elderfang Ritualist (Alchemy)
  • Kaldheim
Elderleaf Mentor

Elderleaf Mentor {3}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."
3/2
Related card: Elderleaf Mentor (Alchemy)
Ellywick Tumblestrum

Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
Elven Bow

Elven Bow {G}

Artifact - Equipment
When Elven Bow enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow (Alchemy)
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Excavation Explosion

Excavation Explosion {2}{R}

Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token.
Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.
Related card: Excavation Explosion (Alchemy)
  • The Brothers' War
Exhibition Magician

Exhibition Magician {2}{R}

Creature - Human Wizard
When Exhibition Magician enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token.
2/1
Related card: Exhibition Magician (Alchemy)
  • Streets of New Capenna
Eyes of the Beholder

Eyes of the Beholder {4}{B}{B}

Instant
Target creature gets -11/-11 until end of turn.
In the end, there was nothing beautiful to be seen.
Related card: Eyes of the Beholder (Alchemy)
Falcon Abomination

Falcon Abomination {2}{U}

Creature - Zombie Bird
Flying
When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed.
The foulest of fowl.
2/2
Related card: Falcon Abomination (Alchemy)
Fall of the Impostor

Fall of the Impostor {1}{G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor (Alchemy)
  • Kaldheim
Fates' Reversal

Fates' Reversal {1}{B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Find the Path

Find the Path {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters, venture into the dungeon.
Enchanted land has "{T}: Add {G}{G}."
Related cards: Dungeon of the Mad Mage Find the Path (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Fires of Invention

Fires of Invention {3}{R}

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
Related card: Fires of Invention (Alchemy)
  • Throne of Eldraine Promos 125p 125s
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Forge Boss

Forge Boss {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
"Big furnace like this can reduce anything to ash. You got something you need reduced to ash?"
3/4
Related card: Forge Boss (Alchemy)
  • Streets of New Capenna
Futurist Operative

Futurist Operative {3}{U}

Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
"The Imperials can't arrest you for illegal tech if you never even existed."
3/4
Related card: Futurist Operative (Alchemy)
  • Kamigawa: Neon Dynasty 53 333
Galvanic Discharge

Galvanic Discharge {R}

Instant
Choose target creature or planeswalker. You get {E}{E}{E}, then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
"Remember, if you find a rock making crackly noises, just put it back. Carefully."
—Bo, Great Desert prospector
Related card: Galvanic Discharge (Alchemy)
  • Modern Horizons 3 122 417
Geological Appraiser

Geological Appraiser {2}{R}{R}

Creature - Human Artificer
When Geological Appraiser enters, if you cast it, discover 3.
3/2
Related card: Geological Appraiser (Alchemy)
  • The Lost Caverns of Ixalan 150 407
Geology Enthusiast

Geology Enthusiast {3}{U}{U}

Creature - Human Artificer
At the beginning of your end step, create a tapped Powerstone token.
{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
2/5
Related card: Geology Enthusiast (Alchemy)