413 cards found
Carnage Tyrant

Carnage Tyrant {4}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
7/6
Related card: Scalespeaker Shepherd
Carnage Wurm

Carnage Wurm {6}{G}

Creature - Wurm
Bloodthirst 3
Trample
6/6
  • Magic 2012
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
The essence of a red dragon burns within, always ready to rise with wrath.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cerulean Drake

Cerulean Drake {1}{U}

Creature - Drake
Flying
Protection from red
Sacrifice Cerulean Drake: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
  • Core Set 2020
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
  • Commander Legends: Battle for Baldur's Gate
  • Forgotten Realms Commander 30 299
Chardalyn Dragon

Chardalyn Dragon {6}

Artifact Creature - Dragon
Flying
First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
4/4
Charging Monstrosaur

Charging Monstrosaur {4}{R}

Creature - Dinosaur
Trample, haste
"I knew I should have stayed with the boat. Always stay with the boat!"
5/5
Related card: Scalespeaker Shepherd
Charging Tuskodon

Charging Tuskodon {3}{R}{R}

Creature - Dinosaur
Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
It doesn't hold grudges. It runs them down and impales them.
4/4
  • Rivals of Ixalan
Chasm Drake

Chasm Drake {4}{U}

Creature - Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer
3/3
  • Magic 2012
Chief of the Scale

Chief of the Scale {W}{B}

Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."
2/3
  • Khans of Tarkir
Chromium, the Mutable

Chromium, the Mutable {4}{W}{U}{B}

Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Clockwork Hydra

Clockwork Hydra {5}

Artifact Creature - Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
{T}: Put a +1/+1 counter on Clockwork Hydra.
0/0
Cloudpiercer

Cloudpiercer {4}{R}

Creature - Dinosaur
Mutate {3}{R}
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related card: Colossal Chorus
Commune with Dinosaurs

Commune with Dinosaurs {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Conifer Wurm

Conifer Wurm {4}{G}

Snow Creature - Wurm
Trample
{3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
During seasonal thaws, the wurms slough their skin against trees to promote growth.
4/4
  • Modern Horizons
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Crackling Drake

Crackling Drake {U}{U}{R}{R}

Creature - Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
*/4
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Crested Herdcaller

Crested Herdcaller {3}{G}{G}

Creature - Dinosaur
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
"Our survival, like theirs, depends on our ability to work together."
—Huatli, to Tishana
3/3
Crowned Ceratok

Crowned Ceratok {3}{G}

Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Cunning Breezedancer

Cunning Breezedancer {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
"That which is beautiful in form can also be deadly."
—Ishai, Ojutai dragonspeaker
4/4
Cyclonic Rift

Cyclonic Rift {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
The Izzet specialize in unnatural disaster.