89 cards found
Oreskos Explorer

Oreskos Explorer {1}{W}

Creature - Cat Scout
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2/2
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Phantom Nishoba

Phantom Nishoba {5}{G}{W}

Creature - Cat Beast Spirit
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0/0
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Qasali Pridemage

Qasali Pridemage {G}{W}

Creature - Cat Wizard
Exalted
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
An elder in one pride, of the Sigiled caste in another.
2/2
Qasali Slingers

Qasali Slingers {4}{G}

Creature - Cat Warrior
Reach
Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
All things will crumble, whether by time or by force.
3/5
Quietus Spike

Quietus Spike {3}

Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Raksha Golden Cub

Raksha Golden Cub {5}{W}{W}

Legendary Creature - Cat Soldier
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
3/4
Relic Crush

Relic Crush {4}{G}

Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W}
Seht's Tiger

Seht's Tiger {2}{W}{W}

Creature - Cat
Flash
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn.
3/3
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Soul's Majesty

Soul's Majesty {4}{G}

Sorcery
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
Spirit of the Hearth

Spirit of the Hearth {4}{W}{W}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Staff of Nin

Staff of Nin {6}

Artifact
At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Stalking Leonin

Stalking Leonin {2}{W}

Creature - Cat Archer
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3
Stirring Wildwood

Stirring Wildwood

Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
2/2
Related card: Bladehold Cleaver
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat ... if you're prepared."
—Kenjek, captain of the Thousand Swords