304 cards found
Brion Stoutarm

Brion Stoutarm {2}{R}{W}

Legendary Creature - Giant Warrior
Lifelink
{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4/4
Bruenor Battlehammer

Bruenor Battlehammer {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
"Knew I'd find ye in trouble if I came out an' looked for ye!"
5/3
Related card: Bruenor Battlehammer (Alchemy)
Bruenor Battlehammer (Alchemy)

Bruenor Battlehammer (Alchemy) {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
5/4
Related card: Bruenor Battlehammer
  • Adventures in the Forgotten Realms
Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder {2}{R}{W}

Legendary Creature - Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner
3/3
Bruse Tarl, Roving Rancher

Bruse Tarl, Roving Rancher {2}{R}{W}

Legendary Creature - Human Warrior
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
"I find a world where the herds finally listen to me, but now the plants have an attitude?"
4/3
  • Outlaws of Thunder Junction 198 350
Bull Cerodon

Bull Cerodon {4}{R}{W}

Creature - Beast
Vigilance, haste
It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.
5/5
Cadric, Soul Kindler

Cadric, Soul Kindler {2}{R}{W}

Legendary Creature - Dwarf Wizard
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
4/3
  • Dominaria United Commander 10 86
Campus Renovation

Campus Renovation {3}{R}{W}

Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Reconstructing the past is Lorehold's specialty.
  • March of the Machine: The Aftermath 27 77 127 207
Caparocti Sunborn

Caparocti Sunborn {2}{R}{W}

Legendary Creature - Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.
4/4
  • The Lost Caverns of Ixalan 226 302
Captain Rex Nebula

Captain Rex Nebula {1}{R}{W}

Legendary Creature - Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
2/2
Captain's Maneuver

Captain's Maneuver {X}{R}{W}

Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.
Cass, Hand of Vengeance

Cass, Hand of Vengeance {2}{R}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
4/3
Cautery Sliver

Cautery Sliver {R}{W}

Creature - Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
2/2
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Chance for Glory

Chance for Glory {1}{R}{W}

Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"It is not your time. The Legion still needs your blade."
  • Guilds of Ravnica
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Comet, Stellar Pup

Comet, Stellar Pup {2}{R}{W}

Legendary Planeswalker - Comet
[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [–1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [–2].
6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
Loyalty:
5
Commander Liara Portyr

Commander Liara Portyr {3}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
"It's a ghoul-eat-you world out there. Follow my orders if you want to survive."
5/3
  • Commander Legends: Battle for Baldur's Gate 270 418 529
Commander Mustard

Commander Mustard {3}{R}{W}

Legendary Creature - Human Soldier
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
5/5
  • Ravnica: Clue Edition
Craig Boone, Novac Guard

Craig Boone, Novac Guard {1}{R}{W}

Legendary Creature - Human Soldier
Reach, lifelink
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3/3
  • Fallout 100 628
Deafening Clarion

Deafening Clarion {1}{R}{W}

Sorcery
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
"Commander, what's the signal to attack?"
"You'll know."
  • Guilds of Ravnica Promos 165p 165s
  • Guilds of Ravnica
Deflecting Palm

Deflecting Palm {R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Depala, Pilot Exemplar

Depala, Pilot Exemplar {1}{R}{W}

Legendary Creature - Dwarf Pilot
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
3/3
Desdemona, Freedom's Edge

Desdemona, Freedom's Edge {2}{R}{W}

Legendary Creature - Human Rogue
Vigilance
Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.
3/4
Desperate Stand

Desperate Stand {R}{W}

Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.
  • Journey into Nyx