1710 cards found
Arahbo, Roar of the World

Arahbo, Roar of the World {3}{G}{W}

Legendary Creature - Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5
Arashin Sovereign

Arashin Sovereign {5}{G}{W}

Creature - Dragon
Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
6/6
Araumi of the Dead Tide

Araumi of the Dead Tide {1}{U}{B}

Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.
1/4
Arbalest Engineers

Arbalest Engineers {1}{R}{G}

Creature - Human Artificer
When Arbalest Engineers enters the battlefield, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token.
2/2
  • The Brothers' War
Arcade Gannon

Arcade Gannon {2}{W}{U}

Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B}
This secret society of mages manipulates the beliefs and opinions of others.
3/3
Archon of Valor's Reach

Archon of Valor's Reach {4}{G}{W}

Creature - Archon
Flying, vigilance, trample
As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.
4/5
Arcus Acolyte

Arcus Acolyte {G}{W}

Creature - Human Cleric Archer
Reach, lifelink
Outlast {G/W}
Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
"Archery requires holding an enormous amount of tension and making it look effortless."
2/2
Ardent Plea

Ardent Plea {1}{W}{U}

Enchantment
Exalted
Cascade
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Arming Gala

Arming Gala {3}{G}{W}

Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
  • Alchemy: New Capenna
Armored Guardian

Armored Guardian {3}{W}{U}

Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn.
2/5
  • Invasion
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Army Ants

Army Ants {1}{B}{R}

Creature - Insect
{T}, Sacrifice a land: Destroy target land.
"Do not underestimate the power of many against one."
—Sidar Jabari
1/1
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Artful Takedown

Artful Takedown {2}{U}{B}

Instant
Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.
  • Guilds of Ravnica
Artifact Mutation

Artifact Mutation {R}{G}

Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
"There's nothing technology can build that nature can't eventually reclaim."
—Vivien Reid