At the beginning of your end step, goad target creature controlled by the player to your left. Whenever chaos ensues, target creature gains islandwalk until end of turn.
{2}: Each player may put a land card from their hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from their hand onto the battlefield. {4}: Each player may put a creature card from their hand onto the battlefield. Activate only as a sorcery.
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace.
Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
When you planeswalk here, you become the Monarch. Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you on their next turn.
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.
Whenever a player casts a historic spell, that player draws a card. Whenever chaos ensues, return target historic card from your graveyard to your hand.
(Start the game with this conspiracy face up in the command zone.) Players play with each of their commanders face down and secret until they cast them for the first time. (Be sure to tell your opponent you're using this right at the beginning of the game, so they don't reveal their commanders to you yet!)
{TK}{TK} — When this permanent leaves the battlefield, draw a card. {TK}{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 5/6