7780 cards found
Vraska, Relic Seeker

Vraska, Relic Seeker {4}{B}{G}

Legendary Planeswalker - Vraska
[+2]: Create a 2/2 black Pirate creature token with menace.
[–3]: Destroy target artifact, creature, or enchantment. Create a Treasure token.
[–10]: Target player's life total becomes 1.
Loyalty:
6
Vraska, Scheming Gorgon

Vraska, Scheming Gorgon {4}{B}{B}

Legendary Planeswalker - Vraska
[+2]: Creatures you control get +1/+0 until end of turn.
[–3]: Destroy target creature.
[–10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Loyalty:
5
Related card: Vraska's Scorn
  • Rivals of Ixalan
Vraska, Swarm's Eminence

Vraska, Swarm's Eminence {2}{B/G}{B/G}

Legendary Planeswalker - Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
[–2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Loyalty:
5
Vraska, the Silencer

Vraska, the Silencer {1}{B}{G}

Legendary Creature - Gorgon Assassin
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
3/3
  • Outlaws of Thunder Junction Promos 237p 237s
  • Outlaws of Thunder Junction 237 299
Vren, the Relentless

Vren, the Relentless {2}{U}{B}

Legendary Creature - Rat Rogue
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
3/4
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader {X}{G}{G}{W}

Legendary Creature - Alien Insect Scout
Flying
Vrestin enters with X +1/+1 counters on it.
When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients {3}{R}{G}

Legendary Creature - Dragon Barbarian
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5/4
Vryn Wingmare

Vryn Wingmare {2}{W}

Creature - Pegasus
Flying
Noncreature spells cost {1} more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
2/1
Vulshok Morningstar

Vulshok Morningstar {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2}
Vulshok Sorcerer

Vulshok Sorcerer {1}{R}{R}

Creature - Human Shaman
Haste
{T}: Vulshok Sorcerer deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
1/1
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
  • The Lost Caverns of Ixalan Promos 244p 244s
  • The Lost Caverns of Ixalan 244 343
Wake the Dead

Wake the Dead {X}{B}{B}

Instant
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Waker of the Wilds

Waker of the Wilds {2}{G}{G}

Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
3/3
Wakeroot Elemental

Wakeroot Elemental {4}{G}{G}

Creature - Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land.
"When the forest walks, it's too late to run."
—Horent, Khalni druid
5/5
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
Walking Ballista

Walking Ballista {X}{X}
(Assaultron Invader)

Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0/0
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
1/4
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters, draw a card.
EVERY GRIM BRICK
FORETELLS A NEW DOOM
0/4