9181 cards found
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Stasis

Stasis {1}{U}

Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2/1
Steadfast Paladin

Steadfast Paladin {1}{W}

Creature - Dwarf Knight
Lifelink
2/2
Steadfast Sentinel

Steadfast Sentinel {3}{W}

Creature - Human Cleric
Vigilance
Eternalize {4}{W}{W}
2/3
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn (Alchemy)
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate
Steady Progress

Steady Progress {2}{U}

Instant
Proliferate.
Draw a card.
"More of that strange oil . . . It's probably nothing."
Steady Tortoise

Steady Tortoise {4}{G}

Creature - Turtle
Ward {2}
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
3/3
Card has other part: Harried Dash
  • Alchemy: Wilds of Eldraine
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Steam-Powered

Steam-Powered

Artifact Creature - Construct
{5}:
Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0/+4
  • Unstable
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
  • Murders at Karlov Manor Promos 71p 71s
  • Murders at Karlov Manor 71 397
Steamflogger Boss

Steamflogger Boss {3}{R}

Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Don't quit now, we're almost done.
Then we'll build another one!"
3/3
Steamflogger Service Rep

Steamflogger Service Rep {2}{G}

Creature - Goblin Rigger
Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
1/1
  • Unstable
Steamflogger Temp

Steamflogger Temp {1}{R}

Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.
2/1
  • Unstable
Steamflogger of the Month

Steamflogger of the Month {3}{R}{R}

Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
3/3
Steamfloggery

Steamfloggery {4}{R}{R}

Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Goblins only have two speeds: hard loaf and full-on hammer freak-out.
  • Unstable
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4