8843 cards found
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
2/2
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Stronghold Assassin

Stronghold Assassin {1}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Struggle for Skemfar

Struggle for Skemfar {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Foretell {G}
Student of Ojutai

Student of Ojutai {3}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."
2/4
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
Indestructible
As Stuffy Doll enters, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford."
—Gerrard of the Weatherlight
Stunt Double

Stunt Double {3}{U}

Creature - Shapeshifter
Flash
You may have Stunt Double enter as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
0/0
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Stupefying Touch

Stupefying Touch {1}{U}

Enchantment - Aura
Enchant creature
When Stupefying Touch enters, draw a card.
Enchanted creature's activated abilities can't be activated.
"A warrior without wit is simply meat."
Stupor

Stupor {2}{B}

Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
Su-Chi

Su-Chi {4}

Artifact Creature - Construct
When Su-Chi dies, add {C}{C}{C}{C}.
Flawed copies of relics from the Thran Empire, the su-chi were inherently unstable but provided useful knowledge for Tocasia's students.
4/4
Related card: Golgothian Sylex
Subgoyf

Subgoyf {1}{U}

Artifact Creature - Lhurgoyf
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
*/1+*
  • Mystery Booster 2
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner {2}{R}

Legendary Creature - Human Shaman
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
Subjugator Angel

Subjugator Angel {4}{W}{W}

Creature - Angel
Flying
When Subjugator Angel enters, tap all creatures your opponents control.
4/3
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
4/3
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Exhalation

Sublime Exhalation {6}{W}

Sorcery
Undaunted
Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Submerge

Submerge {4}{U}

Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Subterranean Scout

Subterranean Scout {1}{R}

Creature - Goblin Scout
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
2/1