9629 cards found
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siege of Towers

Siege of Towers {1}{R}

Sorcery
Replicate {1}{R}
Target Mountain becomes a 3/1 creature. It's still a land.
Siegebreaker Giant

Siegebreaker Giant {3}{R}{R}

Creature - Giant Warrior
Trample
{3}{R}: Target creature can't block this turn.
No rampart can withstand the fury of a giant.
6/3
  • Core Set 2019
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sifter Wurm

Sifter Wurm {5}{G}{G}

Creature - Wurm
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
"Rhonas's monument belongs to the wurms now. Look elsewhere for refuge."
—Arnun, vizier of the menagerie
7/7
Sigardian Paladin

Sigardian Paladin {2}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
Related card: Sigardian Paladin (Alchemy)
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow
Sight Beyond Sight

Sight Beyond Sight {3}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound
  • Dragons of Tarkir
Sight of the Scalelords

Sight of the Scalelords {4}{G}

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
—Golran, Dromoka captain
  • Dragons of Tarkir
Sightless Brawler

Sightless Brawler {1}{W}

Enchantment Creature - Human Warrior
Bestow {4}{W}
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
3/2
  • Journey into Nyx
Sigil Blessing

Sigil Blessing {G}{W}

Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."
Sigil Captain

Sigil Captain {1}{G}{W}{W}

Creature - Rhino Soldier
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
3/3
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Sigil of Myrkul (Alchemy)

Sigil of Myrkul (Alchemy) {1}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul
  • Alchemy Horizons: Baldur's Gate
Sigil of Valor

Sigil of Valor {2}

Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip {1}
With each honor he earns, Gideon paves the path to his redemption.
Sigil of the New Dawn

Sigil of the New Dawn {3}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
The sigil represents an honor that endures beyond death.
Sigiled Contender

Sigiled Contender {3}{W}

Creature - Human Warrior
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it.
"All right. Warm-ups are over."
3/3
  • Core Set 2021
Sigiled Paladin

Sigiled Paladin {W}{W}

Creature - Human Knight
First strike
Exalted
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.
2/2
  • Shards of Alara
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Signal Pest

Signal Pest {1}

Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Silent Dart

Silent Dart {1}

Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shall we shake on it?"
Silhana Wayfinder

Silhana Wayfinder {1}{G}

Creature - Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
"Stay close! It's just a little farther."
2/1
Silhouette

Silhouette {1}{U}

Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
  • Legends
Silkenfist Order

Silkenfist Order {3}{W}{W}

Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.
3/5
  • Nemesis
Silkwrap

Silkwrap {1}{W}

Enchantment
When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield.
Better scarves than scars.