9386 cards found
Skulking Knight

Skulking Knight {2}{B}

Creature - Zombie Knight
Flanking
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
3/3
  • Time Spiral
Skull Catapult

Skull Catapult {4}

Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
Skull Collector

Skull Collector {1}{B}{B}

Creature - Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
"Your blood I'll use. Your skull I'll keep."
3/3
  • Saviors of Kamigawa
Skull Rend

Skull Rend {3}{B}{R}

Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept anyone with a face that pretty or a mind that sane."
—Nyoser, Gore-House ringleader
  • Return to Ravnica
Skull of Orm

Skull of Orm {3}

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave {B}{G}

Legendary Creature - Zombie Elemental
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1/1
Skullcage

Skullcage {4}

Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Only a focused mind can survive it.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Skullcrack

Skullcrack {1}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.
Skullmane Baku

Skullmane Baku {3}{B}{B}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
2/1
  • Betrayers of Kamigawa
Skullmead Cauldron

Skullmead Cauldron {4}

Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
  • Dissension
Skullmulcher

Skullmulcher {4}{G}

Creature - Elemental
Devour 1
When Skullmulcher enters, draw a card for each creature it devoured.
3/3
Skullsnatcher

Skullsnatcher {1}{B}

Creature - Rat Ninja
Ninjutsu {B}
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
2/1
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When Sky Hussar enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card.
4/3
Sky Ruin Drake

Sky Ruin Drake {4}{U}

Creature - Drake
Flying
"Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword
2/5
Sky Spirit

Sky Spirit {1}{W}{U}

Creature - Spirit
Flying, first strike
"Like a strain of music: easy to remember but impossible to catch."
—Mirri of the Weatherlight
2/2
Sky Swallower

Sky Swallower {3}{U}{U}

Creature - Leviathan
Flying
When Sky Swallower enters, target opponent gains control of all other permanents you control.
Would you trade the world for such a pet?
8/8
  • Guildpact
Sky Weaver

Sky Weaver {1}{U}

Creature - Metathran Wizard
{2}: Target white or black creature gains flying until end of turn.
"Let my wisdom give you wings."
2/1
Sky-Eel School

Sky-Eel School {3}{U}{U}

Creature - Fish
Flying
When Sky-Eel School enters, draw a card, then discard a card.
They swim on tides few can see, away from a threat few yet understand.
3/3
Skybind

Skybind {3}{W}{W}

Enchantment
Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Journey into Nyx
Skyblinder Staff

Skyblinder Staff {1}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3}
"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."
  • Gatecrash
Skybreen

Skybreen

Plane - Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
Skyclaw Thrash

Skyclaw Thrash {3}{U}{R}

Artifact Creature - Lizard Warrior
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Their newfound wings shined elegantly and functioned partially.
4/4
  • Alara Reborn
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
From Otaria, the sun above meets the sea below at a glittering horizon.
Skyfire Kirin

Skyfire Kirin {2}{R}{R}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.
3/3
  • Saviors of Kamigawa