7410 cards found
Wizards of Thay

Wizards of Thay {3}{U}

Creature - Human Wizard
Myriad
Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
3/3
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 105 568
Wizards of the _____

Wizards of the _____ {2}{U}{U}

Creature - Human Wizard Performer
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Magic is the name of the game.
3/1
  • Unfinity 64 350
Wizened Githzerai

Wizened Githzerai {1}{U}

Creature - Gith Monk
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
2/1
  • Alchemy Horizons: Baldur's Gate
Wizened Snitches

Wizened Snitches {3}{U}

Creature - Faerie Rogue
Flying
Players play with the top card of their libraries revealed.
"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy
1/3
  • Ravnica: City of Guilds
Wolfhunter's Quiver

Wolfhunter's Quiver {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed
  • Dark Ascension
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
2/2
Related card: Bind to Secrecy
Wonderscape Sage

Wonderscape Sage {1}{U}

Creature - Moonfolk Wizard
Flying
{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
"I do not need to walk the land to find my way."
1/3
  • Modern Horizons 3 Commander 49 101
Wondrous Crucible

Wondrous Crucible {7}

Artifact
Permanents you control have ward {2}.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Woodcaller Automaton

Woodcaller Automaton {10}

Artifact Creature - Construct
Prototype {2}{G}{G} — 3/3
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
8/8
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Woodweaver's Puzzleknot

Woodweaver's Puzzleknot {2}

Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E}.
{2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Wisdom

Words of Wisdom {1}{U}

Instant
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
  • Odyssey
Workhorse

Workhorse {6}

Artifact Creature - Horse
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add {C}.
0/0
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
Workshop Elders

Workshop Elders {6}{U}

Creature - Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—Beyond the Great Henge
4/4
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldly Counsel

Worldly Counsel {1}{U}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Every horizon hides a new possibility.
Worldpurge

Worldpurge {4}{W/U}{W/U}{W/U}{W/U}

Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
  • Shadowmoor
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip {5}
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Wormfang Behemoth

Wormfang Behemoth {3}{U}{U}

Creature - Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5
  • Judgment
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment