7351 cards found
Woodcaller Automaton

Woodcaller Automaton {10}

Artifact Creature - Construct
Prototype {2}{G}{G} — 3/3
When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8/8
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Woodweaver's Puzzleknot

Woodweaver's Puzzleknot {2}

Artifact
When Woodweaver's Puzzleknot enters, you gain 3 life and get {E}{E}{E}.
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Wisdom

Words of Wisdom {1}{U}

Instant
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
  • Odyssey
Workhorse

Workhorse {6}

Artifact Creature - Horse
Workhorse enters with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C}.
0/0
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
Workshop Elders

Workshop Elders {6}{U}

Creature - Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—Beyond the Great Henge
4/4
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldly Counsel

Worldly Counsel {1}{U}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Every horizon hides a new possibility.
Worldpurge

Worldpurge {4}{W/U}{W/U}{W/U}{W/U}

Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
  • Shadowmoor
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Wormfang Behemoth

Wormfang Behemoth {3}{U}{U}

Creature - Nightmare Fish Beast
When Wormfang Behemoth enters, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5/5
  • Judgment
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
Wormfang Crab can't be blocked.
When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment
Wormfang Drake

Wormfang Drake {2}{U}

Creature - Nightmare Drake
Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4
Wormfang Manta

Wormfang Manta {5}{U}{U}

Creature - Nightmare Fish Beast
Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
6/1
  • Judgment
Wormfang Newt

Wormfang Newt {1}{U}

Creature - Nightmare Salamander Beast
When Wormfang Newt enters, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.
2/2
  • Judgment
Wormfang Turtle

Wormfang Turtle {2}{U}

Creature - Nightmare Turtle Beast
When Wormfang Turtle enters, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
  • Judgment
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler
  • Strixhaven: School of Mages
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters tapped.
{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques
Wrath of Marit Lage

Wrath of Marit Lage {3}{U}{U}

Enchantment
When Wrath of Marit Lage enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest