11862 cards found
Oran-Rief Ooze (Alchemy)

Oran-Rief Ooze (Alchemy) {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze
  • Zendikar Rising
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orb of Dreams

Orb of Dreams {3}

Artifact
Permanents enter the battlefield tapped.
"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?"
—Snow-Fur, kitsune poet
  • Betrayers of Kamigawa
Orbs of Warding

Orbs of Warding {5}

Artifact
You have hexproof.
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
  • Magic Origins
Orca, Siege Demon

Orca, Siege Demon {5}{B}{R}

Legendary Creature - Demon
Trample
Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
5/5
  • Dominaria United Commander 37 59
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)
Orcish Bowmasters (Alchemy)

Orcish Bowmasters (Alchemy) {1}{B}

Creature - Orc Archer
Flash
Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters
  • The Lord of the Rings: Tales of Middle-earth
Orcish Librarian

Orcish Librarian {1}{R}

Creature - Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
"Us hungry, need food . . . . Lots of books . . . . Hmm . . . ."
1/1
Orcish Siegemaster

Orcish Siegemaster {2}{R}

Creature - Orc Soldier
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5
  • Tales of Middle-earth Commander 33 116 435
Orcish Squatters

Orcish Squatters {4}{R}

Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2/3
Orcish Squatters Avatar

Orcish Squatters Avatar

Vanguard
At the beginning of your precombat main phase, add {C} for each land target opponent controls.
Hand size bonus: -1
Life bonus: -1
  • Magic Online Avatars
Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Order of Sacred Dusk

Order of Sacred Dusk {6}{W}{B}

Creature - Vampire Knight
Convoke
Flying, lifelink, haste
Exalted
Other Vampires you control have exalted.
5/5
  • The Lost Caverns of Ixalan Commander 65 97
Order of Succession

Order of Succession {3}{U}

Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
"Long live . . . me."
  • Commander 2013
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Ore-Rich Stalactite
Cosmium Catalyst

Ore-Rich Stalactite {1}{R}

Artifact
{T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards {3}{R}{R}
Card has other part: Cosmium Catalyst
  • The Lost Caverns of Ixalan Commander 11a 23a
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
"Technology evolves faster than a blade can swing."
—Arima, lead inventor of the Futurists
Orgg

Orgg {3}{R}{R}

Creature - Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
Orim

Orim

Vanguard
Creatures you control have reach.
Trained in the Samite arts, Orim serves as the healer aboard the Weatherlight. She is quick with languages and was educated at the same Argivian university as Hanna. A student by nature, Orim keeps a diary of all her new discoveries—both physical and spiritual—during her travels.
Hand size bonus: +0
Life bonus: +12
  • Vanguard Series
Orim's Chant

Orim's Chant {W}

Instant
Kicker {W}
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Orim, Samite Healer

Orim, Samite Healer {1}{W}{W}

Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
"The silkworm spins itself a new existence. So the healer weaves the threads of life."
—Orim, Samite healer
1/3