2611 cards found
Extricator of Sin
Extricator of Flesh

Extricator of Sin {2}{W}

Creature - Human Cleric
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0/3
Card has other part: Extricator of Flesh
  • Eldritch Moon
Extus, Oriq Overlord
Awaken the Blood Avatar

Extus, Oriq Overlord {1}{W}{B}{B}

Legendary Creature - Human Warlock
Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
"Join me for the dawn of a new age."
2/4
Card has other part: Awaken the Blood Avatar
Ezuri's Brigade

Ezuri's Brigade {2}{G}{G}

Creature - Elf Warrior
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
Riding ravenous, ever-growing vorracs is almost as dangerous as fitting them with saddles.
4/4
  • Scars of Mirrodin
Fable of the Mirror-Breaker
Reflection of Kiki-Jiki

Fable of the Mirror-Breaker {2}{R}

Enchantment - Saga
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Reflection of Kiki-Jiki
Fabled Hero

Fabled Hero {1}{W}{W}

Creature - Human Soldier
Double strike
Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
"You. Poet. Be sure to write this down."
2/2
  • Theros
Faith's Shield

Faith's Shield {W}

Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
  • Dark Ascension
Fall of Gil-galad

Fall of Gil-galad {1}{G}

Enchantment - Saga
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment - Saga
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
  • Assassin's Creed
Fall of the Impostor

Fall of the Impostor {1}{G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor (Alchemy)
  • Kaldheim
Fall of the Impostor (Alchemy)

Fall of the Impostor (Alchemy) {G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor
  • Kaldheim
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Fallaji Dragon Engine

Fallaji Dragon Engine {8}

Artifact Creature - Dragon
Prototype {2}{R} — 1/3
Flying
{2}: Fallaji Dragon Engine gets +1/+0 until end of turn.
5/5
  • The Brothers' War
Falling Timber

Falling Timber {2}{G}

Instant
Kicker—Sacrifice a land.
Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
  • Planeshift
Familiar Beeble Mascot

Familiar Beeble Mascot

Stickers
{TK}{TK} — Whenever this creature attacks, untap target permanent.
{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 5/3
  • Unfinity Sticker Sheets
Family Reunion

Family Reunion {1}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn.
Huatli smiled up at Akal. "Our peoples have too long been parted, and yet we are cousins still."
  • The Lost Caverns of Ixalan
Fanatic of Rhonas

Fanatic of Rhonas {1}{G}

Creature - Snake Druid
{T}: Add {G}.
Ferocious{T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Eternalize {2}{G}{G}
1/4
Far Wanderings

Far Wanderings {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farid, Enterprising Salvager

Farid, Enterprising Salvager {2}{R}

Legendary Creature - Human Soldier
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
{1}{R}, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
3/3
Related card: Scrap
Farideh's Fireball

Farideh's Fireball {3}{R}{R}

Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Farideh, Devil's Chosen

Farideh, Devil's Chosen {2}{U}{R}

Legendary Creature - Tiefling Warlock
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
"A pact is a tool, not a damnation."
3/3
  • Adventures in the Forgotten Realms 221 339
Fascination

Fascination {X}{U}{U}

Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Fatal Lore

Fatal Lore {2}{B}{B}

Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
"All knowledge has its price."
—Gerda Äagesdotter, Archmage of the Unseen
  • Alliances
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Fathom Seer

Fathom Seer {1}{U}

Creature - Illusion
Morph—Return two Islands you control to their owner's hand.
When Fathom Seer is turned face up, draw two cards.
1/3