22524 cards found
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Anvilwrought Raptor

Anvilwrought Raptor {4}

Artifact Creature - Bird
Flying
First strike
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apex Altisaur

Apex Altisaur {7}{G}{G}

Creature - Dinosaur
When Apex Altisaur enters, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
It brings belligerence to new heights.
10/10
Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Apex Observatory
Eye of Ojer Taq

Apex Observatory

Artifact
Apex Observatory enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Though they had never left the Core, the Oltec knew the stars.
Card has other part: Eye of Ojer Taq
  • The Lost Caverns of Ixalan Commander 15b 35b
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aphelia, Viper Whisperer

Aphelia, Viper Whisperer {1}{B}

Legendary Creature - Gorgon Assassin
Deathtouch
Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch.
{4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
1/3
  • Foundations Jumpstart
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
2/1
Aplan Mortarium

Aplan Mortarium

Plane - Alfava Metraxis
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
  • Doctor Who
Apocalypse Demon

Apocalypse Demon {4}{B}{B}

Creature - Demon
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
*/*
Apocalypse Hydra

Apocalypse Hydra {X}{R}{G}

Creature - Hydra
Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0/0
Apostle of Invasion

Apostle of Invasion {4}{W}{W}

Creature - Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
"Be not afraid of the holy chorus. Join in rapturous harmony."
4/4
  • Phyrexia: All Will Be One
Apostle of Purifying Light

Apostle of Purifying Light {1}{W}

Creature - Human Cleric
Protection from black
{2}: Exile target card from a graveyard.
Waves of gloom crash in vain against his unyielding light.
2/1
  • Core Set 2020
Apostle's Blessing

Apostle's Blessing {1}{W/P}

Instant
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Apothecary Geist

Apothecary Geist {3}{W}

Creature - Spirit
Flying
When Apothecary Geist enters, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.
2/3
Apothecary Stomper

Apothecary Stomper {4}{G}{G}

Creature - Elephant
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
A walking clinic with a trumpet to sound its arrival.
4/4
  • Foundations
Apothecary White

Apothecary White {3}{W}

Legendary Creature - Human Cleric
Vigilance
Whenever you attack, you create a Food token for each player being attacked.
{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
3/4
  • Ravnica: Clue Edition
Appeal

Appeal {G}

Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Card has other part: Authority
Appendage Amalgam

Appendage Amalgam {2}{B}

Enchantment Creature - Horror
Flash
Whenever Appendage Amalgam attacks, surveil 1.
It moves with the speed of a spider but none of its skittering grace, scuttling to the sound of mucus-covered fingers.
3/2
  • Duskmourn: House of Horror
Appetite for Brains

Appetite for Brains {B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.