848 cards found
Swallow the Hero Whole

Swallow the Hero Whole

Sorcery
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
  • Face the Hydra
Swarm of Locus

Swarm of Locus {1}{B}

Creature - Insect Locus
Flying
Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
1/1
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Symbol Status

Symbol Status {2}{G}{G}

Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V."
—Sword of Kaldra
  • Unhinged
Syr Cadian, Knight Owl

Syr Cadian, Knight Owl {3}{W}{W}

Legendary Creature - Bird Knight
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
{W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
4/4
T.A.P.P.E.R.

T.A.P.P.E.R. {W}

Artifact Creature - Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it."
—"Brims" Barone, midway mobster
1/2
  • Unfinity 31 317
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Tainted Monkey

Tainted Monkey {1}{B}

Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
"C'mon, choose 'monkey.' Everybody loves monkeys!"
1/1
  • Unhinged
Target Minotaur

Target Minotaur {1}{R}

Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Not again!"
2/1
Targeting Rocket

Targeting Rocket

Artifact - Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
  • Unstable
Tchotchke Elemental

Tchotchke Elemental {G}

Creature - Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
1/1
  • Unfinity 158 444
Teacher's Pet

Teacher's Pet {1}{W}

Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1
  • Unstable
Team Spirit

Team Spirit {2}{G}

Instant
Creatures target player's team controls get +1/+1 until end of turn.
Due to some late-night partying, the chicken missed the group photo.
  • Unglued
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
The Avenger

The Avenger

Hero
{3}, {T}: Target creature you control gains deathtouch until end of turn.
  • Theros Hero's Path
The Big Idea

The Big Idea {4}{R}{R}

Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
The Big Top

The Big Top

Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
The glow of the big top can be seen for light years, but its excitement can be felt in the hearts of everyone who's ever been there.
  • Unfinity 197 483
The Champion

The Champion

Hero
{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
  • Journey into Nyx Hero's Path
The Cheese Stands Alone

The Cheese Stands Alone {4}{W}{W}

Enchantment
When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
The meat, on the other hand, has frequent visitors.
  • Unglued
The Cinematic Phoenix

The Cinematic Phoenix {3}{B}{R}

Legendary Creature - Phoenix
Flying, haste, protection from red
{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
4/4
  • 2019 Heroes of the Realm
The Countdown Is at One

The Countdown Is at One {3}{R}{R}

Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
The Destined

The Destined

Hero
Spells you control that target a creature you control cost {2} less to cast.
  • Journey into Nyx Hero's Path
The Explorer

The Explorer

Hero
You may play an additional land on each of your turns.
  • Born of the Gods Hero's Path
The Fallen Apart

The Fallen Apart {2}{B}{B}

Creature - Zombie
The Fallen Apart enters the battlefield with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
4/4
  • Unhinged
The General

The General

Hero
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
  • Born of the Gods Hero's Path