26357 cards found
Angelic Sleuth

Angelic Sleuth {2}{W}

Creature - Angel Advisor
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
2/3
Angelic Voices

Angelic Voices {2}{W}{W}

Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
0/4
Angelsong

Angelsong {1}{W}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
—Koth of the Hammer
2/2
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When Angler Drake enters, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Angrath's Marauders

Angrath's Marauders {5}{R}{R}

Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
4/4
Angrath's Rampage

Angrath's Rampage {B}{R}

Sorcery
Choose one —
• Target player sacrifices an artifact of their choice.
• Target player sacrifices a creature of their choice.
• Target player sacrifices a planeswalker of their choice.
"Grand city? No. This is nothing but another squalid cage."
  • War of the Spark
Angrath, Captain of Chaos

Angrath, Captain of Chaos {2}{B/R}{B/R}

Legendary Planeswalker - Angrath
Creatures you control have menace.
[–2]: Amass Zombies 2.
Loyalty:
5
Angrath, the Flame-Chained

Angrath, the Flame-Chained {3}{B}{R}

Legendary Planeswalker - Angrath
[+1]: Each opponent discards a card and loses 2 life.
[–3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[–8]: Each opponent loses life equal to the number of cards in their graveyard.
Loyalty:
4
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+*
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
"Battles no longer served a purpose in Karakas."
—Angus Mackenzie, Diary
2/2
Anhelo, the Painter

Anhelo, the Painter {U}{B}{R}

Legendary Creature - Vampire Assassin
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2.
Every work of art is a hit.
1/3
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos {2}{W}{B}{G}

Legendary Enchantment Creature - Demigod
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
4/4
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
  • The Lost Caverns of Ixalan Promos 223p 223s
  • The Lost Caverns of Ixalan 223 300
Animal Boneyard

Animal Boneyard {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
"The animal spirits are the Ancestor's grandchildren. Remember them."
—Mystic elder
  • Odyssey
Animal Friend

Animal Friend {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
"I scratch their back, they scratch you."
Animal Magnetism

Animal Magnetism {4}{G}

Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Animal Sanctuary

Animal Sanctuary

Land
{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
"No owners allowed."
—Sanctuary sign
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.