2369 cards found
Fleecemane Lion

Fleecemane Lion {G}{W}

Creature - Cat
{3}{G}{W}: Monstrosity 1.
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3/3
Fleetfoot Panther

Fleetfoot Panther {1}{G}{W}

Creature - Cat
Flash
When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.
3/4
Flinthoof Boar

Flinthoof Boar {1}{G}

Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn.
Through the smoke and flames it hunts, sniffing out the panicked and confused.
2/2
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
  • March of the Machine Commander 41 128
Flooded Woodlands

Flooded Woodlands {2}{U}{B}

Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking.
Freyalise's tears bring life and renewal, though they also bring trouble.
  • Ice Age
Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
  • Duskmourn: House of Horror Promos 259p 259s
  • Duskmourn: House of Horror 259 330
Florian, Voldaren Scion

Florian, Voldaren Scion {1}{B}{R}

Legendary Creature - Vampire Noble
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Card has other part: Flourish
  • Guilds of Ravnica
Fluttershy

Fluttershy {1}{G}{W}

Legendary Creature - Pegasus
Defender, flying
{1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn.
"My sanctuary can be the one place in Equestria critters call home."
0/4
  • Secret Lair Drop
Folk Medicine

Folk Medicine {2}{G}

Instant
You gain 1 life for each creature you control.
Flashback {1}{W}
Sometimes the healers need healing.
  • Judgment
Footlight Fiend

Footlight Fiend {B/R}

Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
Forerunner of Slaughter

Forerunner of Slaughter {B}{R}

Creature - Eldrazi Drone
Devoid
{1}: Target colorless creature gains haste until end of turn.
"While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach."
—Gideon Jura
3/2
Forge Boss

Forge Boss {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
"Big furnace like this can reduce anything to ash. You got something you need reduced to ash?"
3/4
Related card: Forge Boss (Alchemy)
  • Streets of New Capenna
Forge Boss (Alchemy)

Forge Boss (Alchemy) {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
4/4
Related card: Forge Boss
  • Streets of New Capenna
Fortified Beachhead

Fortified Beachhead

Land
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fossil Find

Fossil Find {R/G}

Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
"Some secrets want to be revealed. They burst through the soil of their own accord."
—Dindun of Kulrath Mine
  • Shadowmoor
Foxfire Oak

Foxfire Oak {5}{G}

Creature - Treefolk Shaman
{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.
"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."
—Treefolk catastrophe myth
3/6
  • Shadowmoor
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Reality Breach Engulfs Town—All Four Mayors Urge Caution
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Frenzied Arynx

Frenzied Arynx {2}{R}{G}

Creature - Cat Beast
Riot
Trample
{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3/3
  • Ravnica Allegiance
Frenzied Gorespawn

Frenzied Gorespawn {3}{B}{R}

Creature - Horror
When Frenzied Gorespawn enters, for each opponent, goad target creature that player controls.
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
4/4
  • Ravnica: Clue Edition