4059 cards found
Dakmor Scorpion

Dakmor Scorpion {1}{B}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dalek Drone

Dalek Drone {3}{B}{B}

Artifact Creature - Dalek
Flying, menace
Exterminate! — When Dalek Drone enters, destroy target creature an opponent controls. That player loses 3 life.
"Elevate."
3/3
Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
  • Doctor Who
Dalek Squadron

Dalek Squadron {2}{B}

Artifact Creature - Dalek
Menace
Myriad
"Find the Doctor! Seek, locate, destroy!"
3/3
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Dan Lewis

Dan Lewis {1}{R}

Legendary Creature - Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
Dan, Shrewd Trader

Dan, Shrewd Trader {3}{B}

Legendary Creature - Human Gamer
You can bargain any permanent instead of just artifacts, enchantments, and tokens.
Whenever you cast a spell, if it was bargained, copy that spell. You may choose new targets for the copy.
"I love a two-for-one!"
3/4
  • Unknown Event
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Danny Pink

Danny Pink {3}{U}

Legendary Creature - Human Soldier Advisor
Mentor
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
"I don't want to see more things. I want to see the things in front of me more clearly."
4/3
Danse Macabre

Danse Macabre {3}{B}{B}

Sorcery
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
  • Forgotten Realms Commander 22 291
Darigaaz's Whelp

Darigaaz's Whelp {1}{B}

Creature - Dragon
Kicker {1}{R}
Flying
Whenever you draw a Dragon card, it perpetually gets +1/+1.
When Darigaaz's Whelp enters, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1.
2/1
  • Alchemy: Dominaria
Darigaaz, Shivan Champion

Darigaaz, Shivan Champion {2}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield."
5/5
Related cards: Black Dragon Bone Dragon Demanding Dragon Immersturm Predator Leyline Tyrant Manaform Hellkite Moonveil Regent Red Dragon Shivan Dragon Skarrgan Hellkite Skyship Stalker Terror of the Peaks Thunderbreak Regent
  • Alchemy: Dominaria
Daring Piracy

Daring Piracy {2}{R}

Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Sky pirates often leap randomly into the fray and assume there will be something to land on.
  • Jumpstart 2022
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"Stray not onto the path of darkness, or be lost forever."
—Baki, wizard attendant
4/5
Related card: Apocalypse Chime
Dark Offering

Dark Offering {4}{B}{B}

Sorcery
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Court counselor
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Dark Wings Bring Your Downfall

Dark Wings Bring Your Downfall

Ongoing Scheme
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
  • Duskmourn: House of Horror Commander
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Darkstar Banisher

Darkstar Banisher {1}{W}{B}

Creature - Bat Cleric
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2
  • Alchemy: Bloomburrow
Darksteel Hydra

Darksteel Hydra {X}{W}{B}{G}

Artifact Creature - Phyrexian Hydra
Indestructible
Darksteel Hydra enters with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
*/*
Related cards: Darksteel Ingot Darksteel Plate
  • Alchemy: Phyrexia
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands