Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard. At the beginning of your upkeep, put a spore counter on Propagator Primordium. Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently." —Kipkemboi, Kukemssa pirate
When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
Partners in love, partners in life, and partners in crime.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
As Protean War Engine enters, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3
Kicker {W} If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Imprint — When Prototype Portal enters, you may exile an artifact card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
More Than Meets the Eye {2}{W} Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.