11115 cards found
Promise of Tomorrow

Promise of Tomorrow {2}{W}

Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
  • Magic Online Promos
  • Commander Legends 39 622
Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
  • Duskmourn: House of Horror 44b 336b
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
  • Duskmourn: House of Horror 3b 334b
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
Propagator Primordium

Propagator Primordium {1}{G}

Creature - Fungus
When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
  • Alchemy: Ixalan
Proper Laboratory Attire

Proper Laboratory Attire {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
  • Unstable
Prophetic Bolt

Prophetic Bolt {3}{U}{R}

Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender
Prophetic Ravings

Prophetic Ravings {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards
Prosper, Tome-Bound

Prosper, Tome-Bound {2}{B}{R}

Legendary Creature - Tiefling Warlock
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
1/4
Prosperity

Prosperity {X}{U}

Sorcery
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kipkemboi, Kukemssa pirate
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When Prosperous Innkeeper enters, create a Treasure token.
Whenever another creature you control enters, you gain 1 life.
"I'll give you a free flagon of ale if you don't talk to me about the weather."
1/1
Prosperous Partnership

Prosperous Partnership {1}{R}{W}

Enchantment
When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
Partners in love, partners in life, and partners in crime.
Prosperous Pirates

Prosperous Pirates {4}{U}

Creature - Human Pirate
When Prosperous Pirates enters, create two Treasure tokens.
The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
3/4
Prosperous Thief (Alchemy)

Prosperous Thief (Alchemy) {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
2/4
Related card: Prosperous Thief
  • Kamigawa: Neon Dynasty
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher {3}{B}{R}{G}

Legendary Creature - Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
5/5
Related card: Kobolds of Kher Keep
Protean Thaumaturge

Protean Thaumaturge {1}{U}

Creature - Human Wizard
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1/1
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  • Theros Beyond Death 60 306
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Protean War Engine

Protean War Engine {R}{W}

Artifact - Vehicle
As Protean War Engine enters, draft a card from Protean War Engine's spellbook and exile it.
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
0/4
Related cards: Benalish Marshal Blade Historian Captivating Crew Duelcraft Trainer Falconer Adept Manaform Hellkite Moonveil Regent Ogre Battledriver Resplendent Angel Seraph of Dawn Serra Angel Serra Paragon Skyship Stalker Star-Crowned Stag Steel-Plume Marshal
  • Alchemy: Dominaria
Protect the Negotiators

Protect the Negotiators {1}{U}

Instant
Kicker {W}
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Protection Racket

Protection Racket {2}{B}

Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
  • New Capenna Commander Promos
  • New Capenna Commander 39 140
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When Prototype Portal enters, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
  • Transformers 1b 16b
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
  • Transformers 1a 16a
Prowling Caracal

Prowling Caracal {1}{W}

Creature - Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1