9629 cards found
Serum-Core Chimera

Serum-Core Chimera {2}{U}{R}

Creature - Phyrexian Chimera
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One
Servant of the Conduit

Servant of the Conduit {1}{G}

Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E}.
{T}, Pay {E}: Add one mana of any color.
"Creation without connection to nature is just manufacture."
2/2
Servant of the Stinger

Servant of the Stinger {1}{B}

Creature - Human Warlock
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle.
1/3
  • Outlaws of Thunder Junction
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
  • Dragon's Maze
Servo Exhibition

Servo Exhibition {1}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret."
—Ritika, artificer
Servo Schematic

Servo Schematic {2}

Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
The Consulate prizes innovation when it is dependable and replicable.
Set Adrift

Set Adrift {5}{U}

Sorcery
Delve
Put target nonland permanent on top of its owner's library.
The envoy spoke, and Sidisi replied.
  • Khans of Tarkir
Setessan Petitioner

Setessan Petitioner {1}{G}{G}

Creature - Human Druid
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green.
"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."
2/2
  • Theros Beyond Death
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Settle the Score

Settle the Score {2}{B}{B}

Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
Settle the Wilds

Settle the Wilds {2}{G}

Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
  • Alchemy: Innistrad
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Shackle Slinger

Shackle Slinger {2}{U}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
3/2
  • Outlaws of Thunder Junction
Shade's Breath

Shade's Breath {1}{B}

Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
The grim business of the Coliseum casts long shadows.
  • Onslaught
Shadewing Laureate

Shadewing Laureate {W}{W/B}{B}

Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
"Would you prefer I destroy you using prose or verse?"
2/2
  • Strixhaven: School of Mages
Shadow Lance

Shadow Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
Shadow Stinger

Shadow Stinger {2}{B}

Creature - Vampire Rogue
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.
1/4
  • Zendikar Rising
Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 226 677
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Shadowblood Egg

Shadowblood Egg {1}

Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
"Does your passion for power consume your soul?"
—Watnik, master glassblower
  • Odyssey
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses {3}{R}{W}

Legendary Creature - Horse
Horses you control have haste.
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4/4
  • The Lord of the Rings: Tales of Middle-earth 227 678
Shadowmage Infiltrator

Shadowmage Infiltrator {1}{U}{B}

Creature - Human Wizard
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Shadows of the Past

Shadows of the Past {1}{B}

Enchantment
Whenever a creature dies, scry 1.
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Shadows' Lair
Grasping Shadows

Shadows' Lair

Land - Cave
{T}: Add {B}.
{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
The shadows make no mark upon the flesh. It is the mind they claw and strangle.
Card has other part: Grasping Shadows
  • The Lost Caverns of Ixalan