33710 cards found
Arm with Aether

Arm with Aether {2}{U}

Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
  • New Phyrexia
Angelic Curator

Angelic Curator {1}{W}

Creature - Angel Spirit
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
1/1
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Scythecat Cub

Scythecat Cub {1}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
2/2
  • Foundations Jumpstart
Sea Scryer

Sea Scryer {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}.
{1}, {T}: Add {U}.
1/1
Blessed Hippogriff (Alchemy)

Blessed Hippogriff (Alchemy) {3}{W}

Creature - Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
2/3
Card has other part: Tyr's Blessing (Alchemy)
Related card: Blessed Hippogriff
  • Alchemy Horizons: Baldur's Gate
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
"That's no ordinary eruption!"
—Grazlash Stonehold, last words
4/4
Gobsmacked

Gobsmacked {1}{W}

Enchantment - Aura
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
You haven't seen it until you see it in 6-D.
  • Unfinity 11 297
Stalking Yeti

Stalking Yeti {2}{R}{R}

Snow Creature - Yeti
When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature.
{2}{S}: Return this creature to its owner's hand. Activate only as a sorcery.
3/3
  • Coldsnap
Ravager Wurm

Ravager Wurm {3}{R}{G}{G}

Creature - Wurm
Riot
When this creature enters, choose up to one —
• This creature fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4/5
Unwavering Initiate

Unwavering Initiate {2}{W}

Creature - Human Warrior
Vigilance
Embalm {4}{W}
3/2
Firestorm Hellkite

Firestorm Hellkite {4}{U}{R}

Creature - Dragon
Flying, trample
Cumulative upkeep {U}{R}
"If it can scar the sky with fire, do not share its destination."
—Mwani, Mtenda herder
6/6
  • Visions
Make Your Move

Make Your Move {2}{W}

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
"If you're thinking only one step ahead, you're already falling behind."
—Teysa
Somber Hoverguard

Somber Hoverguard {5}{U}

Creature - Drone
Affinity for artifacts
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
Cabal Evangel

Cabal Evangel {1}{B}

Creature - Human Cleric
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
2/2
  • Dominaria
Claws of Wirewood

Claws of Wirewood {3}{G}

Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}
They say the forest has eyes. They never mention its claws.
Might of the Nephilim

Might of the Nephilim {1}{G}

Instant
Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
—Bonmod, caravan rear guard
  • Dissension
Ornery Kudu

Ornery Kudu {2}{G}

Creature - Antelope
When this creature enters, put a -1/-1 counter on target creature you control.
Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.
3/4
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Virtue of Strength

Virtue of Strength {5}{G}{G}

Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Card has other part: Garenbrig Growth
Uthden Troll

Uthden Troll {2}{R}

Creature - Troll
{R}: Regenerate this creature.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear."
—Troll chant
2/2
Platinum Angel

Platinum Angel {7}

Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
4/4
Gongaga, Reactor Town

Gongaga, Reactor Town

Land - Town
This land enters tapped.
{T}: Add {R} or {G}.
"The Shinra people told us that everyone would be happy once the reactor was built. But all it brought us was sadness..."
—Gongaga villager
  • Final Fantasy
Sinuous Predator
Kessig Prowler

Sinuous Predator

Creature - Eldrazi Werewolf
This creature can't be blocked by more than one creature.
A different kind of transformation has taken place.
4/4
Card has other part: Kessig Prowler
  • Eldritch Moon
Dueling Grounds

Dueling Grounds {1}{G}{W}

Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
"You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.
  • Invasion