9629 cards found
Seek New Knowledge

Seek New Knowledge {1}{U}

Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
  • Alchemy Horizons: Baldur's Gate
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.
Seeker

Seeker {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Seeker of Slaanesh

Seeker of Slaanesh {3}{R}

Creature - Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
  • Warhammer 40,000 Commander 85 85★
Seeker of the Way

Seeker of the Way {1}{W}

Creature - Human Warrior
Prowess
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
2/2
Seekers' Squire

Seekers' Squire {1}{B}

Creature - Human Scout
When Seekers' Squire enters the battlefield, it explores.
Dusk follows the light.
1/2
Seer of Stolen Sight

Seer of Stolen Sight {2}{B}

Creature - Phyrexian Warlock
Menace
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1.
2/3
  • March of the Machine
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Seething Skitter-Priest

Seething Skitter-Priest {2}{W}{B}

Creature - Phyrexian Cleric
Toxic 1
When Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
3/3
  • Alchemy: Phyrexia
Segmented Wurm

Segmented Wurm {3}{R}{G}

Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
Segovian Leviathan

Segovian Leviathan {4}{U}

Creature - Leviathan
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
—The Bible, Job 41:1
3/3
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.
  • Dragons of Tarkir
Seismic Wave

Seismic Wave {2}{R}

Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
"Step carefully, Imperial. Even the earth rises against you."
  • Kamigawa: Neon Dynasty
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
"This place offers nothing and takes everything."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Shelter
  • Zendikar Rising
Sejiri Merfolk

Sejiri Merfolk {1}{U}

Creature - Merfolk Soldier
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1
  • Worldwake
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Glacier
  • Zendikar Rising
Selective Snare

Selective Snare {X}{U}

Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
"How thoughtful of the Legion to train its soldiers to fit our spell's specifications."
—Nefara, Dimir agent
  • Guilds of Ravnica
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Sagittars

Selesnya Sagittars {3}{G}{W}

Creature - Elf Archer
Reach
Selesnya Sagittars can block an additional creature each combat.
"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
—Otak, Tin Street shopkeep
2/5
  • Ravnica: City of Guilds