9518 cards found
Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
  • March of the Machine
Serra Inquisitors

Serra Inquisitors {4}{W}

Creature - Human Cleric
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
3/3
Related card: Apocalypse Chime
  • Homelands
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Serra Sphinx

Serra Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
Related card: Serra Angel
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Serra's Boon

Serra's Boon {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Hymn

Serra's Hymn {W}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
  • Urza's Saga
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime
Serrated Biskelion

Serrated Biskelion {3}

Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
"Whereas I was created to protect, the biskelion was created to destroy."
—Karn, silver golem
2/2
Serum Snare

Serum Snare {1}{U}

Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate.
"I bring a message from the Autonomous Furn—argh!"
  • Phyrexia: All Will Be One
Serum Tank

Serum Tank {3}

Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.
Related card: Tome of Gadwick
Serum-Core Chimera

Serum-Core Chimera {2}{U}{R}

Creature - Phyrexian Chimera
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One
Servant of the Conduit

Servant of the Conduit {1}{G}

Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E}.
{T}, Pay {E}: Add one mana of any color.
"Creation without connection to nature is just manufacture."
2/2
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
  • Dragon's Maze
Servo Exhibition

Servo Exhibition {1}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret."
—Ritika, artificer
Servo Schematic

Servo Schematic {2}

Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
The Consulate prizes innovation when it is dependable and replicable.
Set Adrift

Set Adrift {5}{U}

Sorcery
Delve
Put target nonland permanent on top of its owner's library.
The envoy spoke, and Sidisi replied.
  • Khans of Tarkir
Setessan Petitioner

Setessan Petitioner {1}{G}{G}

Creature - Human Druid
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green.
"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."
2/2
  • Theros Beyond Death
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Settle the Score

Settle the Score {2}{B}{B}

Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
Settle the Wilds

Settle the Wilds {2}{G}

Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
  • Alchemy: Innistrad
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}