7419 cards found
Voracious Vacuum

Voracious Vacuum {3}

Host Artifact Creature - Construct
When this creature enters, put a +1/+1 counter on target creature.
1/1
  • Unstable
Vorrac Battlehorns

Vorrac Battlehorns {2}

Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1}
  • Mirrodin
Vortex Elemental

Vortex Elemental {U}

Creature - Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
{3}{U}{U}: Target creature blocks this creature this turn if able.
The sea is always hungry.
0/1
  • Born of the Gods
Vortex Runner

Vortex Runner {2}{U}

Creature - Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
"By using the vortex, I can study for at least fifteen extra minutes between every class. I wasn't being reckless, Dean Imbraham. I was being efficient."
2/3
  • Strixhaven: School of Mages
Vow of Flight

Vow of Flight {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
"Soaring is wasted on the winged."
—Edric, Spymaster of Trest
Voyage's End

Voyage's End {1}{U}

Instant
Return target creature to its owner's hand. Scry 1.
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.
Voyager Drake

Voyager Drake {3}{U}

Creature - Drake
Multikicker {U}
Flying
When this creature enters, up to X target creatures gain flying until end of turn, where X is the number of times this creature was kicked.
3/3
Voyager Staff

Voyager Staff {1}

Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.
Vronos, Masked Inquisitor

Vronos, Masked Inquisitor {3}{U}{U}

Legendary Planeswalker - Vronos
[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step.
[–2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
[–7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Loyalty:
5
  • Commander Masters
Vulshok Battlegear

Vulshok Battlegear {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3}
Vulshok Gauntlets

Vulshok Gauntlets {2}

Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3}
Vulshok Morningstar

Vulshok Morningstar {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2}
Vulshok Replica

Vulshok Replica {3}

Artifact Creature - Berserker
{1}{R}, Sacrifice this creature: It deals 3 damage to target player or planeswalker.
All the fury of the Vulshok with only a trace of their recklessness.
3/1
  • Scars of Mirrodin
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard this creature: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Walk the Aeons

Walk the Aeons {4}{U}{U}

Sorcery
Buyback—Sacrifice three Islands.
Target player takes an extra turn after this one.
Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Walker of the Wastes

Walker of the Wastes {4}{C}

Creature - Eldrazi
Trample
This creature gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
4/4
Related card: Wastes
  • Oath of the Gatewatch
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
{2}{W}{U}: Put a +1/+1 counter on this creature.
1/1
Walking Atlas

Walking Atlas {2}

Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.
1/1
  • Worldwake
Walking Ballista

Walking Ballista {X}{X}

Artifact Creature - Construct
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0/0
Walking Bulwark

Walking Bulwark {1}

Artifact Creature - Golem
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0/3
  • Dominaria United
Walking Dream

Walking Dream {3}{U}

Creature - Illusion
This creature can't be blocked.
This creature doesn't untap during your untap step if an opponent controls two or more creatures.
Dreams, by definition, live shorter lives than those who dream them.
3/3
  • Stronghold
Walking Sarcophagus

Walking Sarcophagus {2}

Artifact Creature - Zombie Cat
Start your engines!
Max speed — This creature gets +1/+2.
The warrior rose in a very different world from the one he'd left behind.
2/1
  • Aetherdrift
Walking Skyscraper

Walking Skyscraper {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control.
Trample
This creature has hexproof as long as it's untapped.
8/8
  • Kamigawa: Neon Dynasty