8414 cards found
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Offering

Sylvan Offering {X}{G}

Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
"Learn now the lore of Living Creatures!"
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Sylvan Tutor

Sylvan Tutor {G}

Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
"That was a mighty show in the dark, my friend!" said Gimli.
"But who can say what it hit?" said Legolas.
Sylvia Brightspear

Sylvia Brightspear {2}{W}

Legendary Creature - Human Knight
Partner with Khorvath Brightflame
Double strike
Dragons your team controls have double strike.
2/2
Related card: Khorvath Brightflame
Synapse Sliver

Synapse Sliver {4}{U}

Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
"Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected."
—Riptide Project researcher
3/3
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
  • Ravnica: Clue Edition
Syndicate Recruiter

Syndicate Recruiter {2}{U}{B}

Creature - Vampire Rogue
Flying
Ward {1}
Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
4/5
Related card: Dig Up the Body
  • Alchemy: New Capenna
Syndicate Trafficker

Syndicate Trafficker {1}{B}

Creature - Aetherborn Rogue
{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
"The price isn't negotiable, but I'm sure you'll agree it's fair."
3/1
Synth Eradicator

Synth Eradicator {2}{R}

Artifact Creature - Synth Soldier
Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.
{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.
3/3
Synth Infiltrator

Synth Infiltrator {3}{U}{U}

Artifact Creature - Synth
Improvise
You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
Synthesis Pod

Synthesis Pod {3}{U/P}

Artifact
{1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.
  • Phyrexia: All Will Be One Commander 23 33
Synthetic Destiny

Synthetic Destiny {4}{U}{U}

Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
To Jin-Gitaxias, perfection is not a goal, but a process.
Syphon Sliver

Syphon Sliver {2}{B}

Creature - Sliver
Sliver creatures you control have lifelink.
The hive knows no fear or mercy, only hunger.
2/2
Syr Cadian, Knight Owl

Syr Cadian, Knight Owl {3}{W}{W}

Legendary Creature - Bird Knight
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
{W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
4/4
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender {2}

Legendary Artifact Creature - Food Knight
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1
  • Wilds of Eldraine 252 369
  • Wilds of Eldraine Promos 252p 252s
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale {3}{R}{W}{B}

Legendary Creature - Human Knight
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.
Squires throughout the realm aspire to her mix of panache and martial prowess.
5/5
  • Throne of Eldraine
Syr Joshua and Syr Saxon

Syr Joshua and Syr Saxon {G}{W}

Legendary Creature - Human Knight
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
2/3
  • Alchemy: Wilds of Eldraine
Syr Konrad, the Grim

Syr Konrad, the Grim {3}{B}{B}

Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
5/4
Syrix, Carrier of the Flame

Syrix, Carrier of the Flame {2}{B}{R}

Legendary Creature - Phoenix
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
3/3
Sythis, Harvest's Hand

Sythis, Harvest's Hand {G}{W}

Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."
1/2
Szadek, Lord of Secrets

Szadek, Lord of Secrets {3}{U}{U}{B}{B}

Legendary Creature - Vampire
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5/5
Szarekh, the Silent King

Szarekh, the Silent King {1}{B}{B}{B}

Legendary Artifact Creature - Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4