733 cards found
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Wildwood Patrol

Wildwood Patrol {2}{G}

Creature - Centaur Scout
Trample
4/2
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Willow Elf

Willow Elf {G}

Creature - Elf
The forest lives in the elf as the elf lives in the forest.
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
"No bird soars too high, if he soars with his own wings."
—William Blake, The Marriage of Heaven and Hell
2/2
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
3/7
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
3/3
Wing Snare

Wing Snare {2}{G}

Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Winged Words

Winged Words {2}{U}

Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Winter settles on the land, and the land prays it will wake.
Witch's Familiar

Witch's Familiar {2}{B}

Creature - Frog
2/3
Related card: Cursebound Witch
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Woe Strider escapes with two +1/+1 counters on it.
3/2
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1
Woodland Mystic

Woodland Mystic {1}{G}

Creature - Elf Druid
{T}: Add {G}.
1/1
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
3/3
Related card: Loose in the Park
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."
—William Shakespeare, King Lear
Related card: Damnation
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Wu Elite Cavalry

Wu Elite Cavalry {3}{U}

Creature - Human Soldier
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
2/3
Wu Infantry

Wu Infantry {1}{U}

Creature - Human Soldier
The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.
2/1
  • Portal Three Kingdoms
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms