31561 cards found
Eligeth, Crossroads Augur

Eligeth, Crossroads Augur {4}{U}{U}

Legendary Creature - Sphinx
Flying
If you would scry a number of cards, draw that many cards instead.
Partner
"There's no better place to divine the future than at a nexus of branching presents."
5/6
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted {3}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5/6
Essence of the Wild

Essence of the Wild {3}{G}{G}{G}

Creature - Avatar
Creatures you control enter as a copy of Essence of the Wild.
Wander too far into the wild and it may take you for its own.
6/6
  • Innistrad
Etali, Primal Storm

Etali, Primal Storm {4}{R}{R}

Legendary Creature - Elder Dinosaur
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
Etherium-Horn Sorcerer

Etherium-Horn Sorcerer {4}{U}{R}

Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade
3/6
Euroakus

Euroakus {4}{G}{G}

Legendary Creature - Treefolk Wizard
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
{4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
6/6
  • 2020 Heroes of the Realm
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Ezzaroot Channeler

Ezzaroot Channeler {5}{G}

Creature - Treefolk Druid
Reach
Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.
{T}: You gain 2 life.
4/6
Fangren Pathcutter

Fangren Pathcutter {4}{G}{G}

Creature - Beast
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
"Tracking a fangren pack is easy. Catching up to one is fatal."
—Viridian scout
4/6
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
  • Duskmourn: House of Horror Commander 12 43
Fear of the Unknown

Fear of the Unknown {6}

Enchantment Creature - Nightmare
Trample
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
6/6
  • Unknown Event
Feasting Troll King

Feasting Troll King {2}{G}{G}{G}{G}

Creature - Troll Noble
Vigilance, trample
When Feasting Troll King enters, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
7/6
  • Throne of Eldraine Promos 152p 152s
  • Throne of Eldraine 152 368
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
Fell Shepherd

Fell Shepherd {5}{B}{B}

Creature - Avatar
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
8/6
  • Commander 2013
Fibrous Entangler
Tangleclaw Werewolf

Fibrous Entangler

Creature - Eldrazi Werewolf
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
". . . because to be honest, I couldn't tell you."
—Halana, Kessig ranger
4/6
Card has other part: Tangleclaw Werewolf
  • Eldritch Moon
Fire Dragon

Fire Dragon {6}{R}{R}{R}

Creature - Dragon
Flying
When Fire Dragon enters, it deals damage to target creature equal to the number of Mountains you control.
6/6
Firesong and Sunspeaker

Firesong and Sunspeaker {4}{R}{W}

Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
The peaks of Hurloon never fall silent.
4/6
Firestorm Hellkite

Firestorm Hellkite {4}{U}{R}

Creature - Dragon
Flying, trample
Cumulative upkeep {U}{R}
"If it can scar the sky with fire, do not share its destination."
—Mwani, Mtenda herder
6/6
  • Visions
Fleet Swallower

Fleet Swallower {5}{U}{U}

Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
"Captain, I think that island is following us."
6/6
Related card: Tireless Angler
Flourishing Hunter

Flourishing Hunter {4}{G}{G}

Creature - Wolf Spirit
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.
"I would welcome her into my pack with honor."
—Arlinn Kord
6/6
Flowstone Wall

Flowstone Wall {2}{R}

Creature - Wall
Defender
{R}: Flowstone Wall gets +1/-1 until end of turn.
The rebels assaulted the wall, never suspecting the wall would assault back.
0/6
  • Nemesis
Fortified Rampart

Fortified Rampart {1}{W}

Creature - Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
  • Battle for Zendikar
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6