2837 cards found
Ecstatic Beauty

Ecstatic Beauty {2}{R}

Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
"Try to see what I see. We are so lucky we are still alive to see this beautiful world."
Edgar Markov

Edgar Markov {3}{R}{W}{B}

Legendary Creature - Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
Edge of Autumn

Edge of Autumn {1}{G}

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land.
"At harvest are seeds of next year sown."
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
  • Alchemy: Duskmourn
Eidolon of Astral Winds

Eidolon of Astral Winds {2}{W}

Enchantment Creature - Spirit
Vigilance
Constellation — Whenever Eidolon of Astral Winds or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
2/4
  • Foundations Jumpstart
Eidolon of Blossoms

Eidolon of Blossoms {2}{G}{G}

Enchantment Creature - Spirit
Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
2/2
Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land
{T}: Add {W}.
Channel{2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Elder Arthur Maxson

Elder Arthur Maxson {1}{W}{B}

Legendary Creature - Human Knight
Creature tokens you control have training.
Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
4/2
Elder Gargaroth

Elder Gargaroth {3}{G}{G}

Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
Eldrazi Guacamole Tightrope

Eldrazi Guacamole Tightrope

Stickers
{TK}{TK} — Haste
{TK}{TK}{TK}{TK}{TK} — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
{TK}{TK} — 1/4
{TK}{TK}{TK} — 5/3
  • Unfinity Sticker Sheets
Elegant Entourage

Elegant Entourage {3}{G}

Creature - Elf Druid
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
"Terribly sorry, but this is a private party, and your name isn't on the list."
4/4
  • Streets of New Capenna
Elemental Expressionist

Elemental Expressionist {U/R}{U/R}{U/R}{U/R}

Creature - Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
4/4
Elemental Time Flamingo

Elemental Time Flamingo

Stickers
{TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn.
{TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 5/4
  • Unfinity Sticker Sheets
Elfsworn Giant

Elfsworn Giant {3}{G}{G}

Creature - Giant
Reach
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
He upheld his vow to the elves by watching their woods and blazing their trails.
5/3
  • Foundations
Elite Skirmisher

Elite Skirmisher {2}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
Some adopted the tactics of the leonin to combat the ferocity of the minotaurs.
3/1
Elrond of the White Council

Elrond of the White Council {3}{G}{U}

Legendary Creature - Elf Noble
Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
3/3
  • Tales of Middle-earth Commander 51 134 454
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth's Nightmare

Elspeth's Nightmare {2}{B}

Enchantment - Saga
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis {2}{W}{W}

Legendary Planeswalker - Elspeth
[–1]: Up to two target creatures you control each get +2/+1 until end of turn.
[–2]: Create two 1/1 white Human Soldier creature tokens.
[–3]: You gain 5 life.
Escape — {4}{W}{W}, Exile four other cards from your graveyard.
Loyalty:
5
Embereth Paladin

Embereth Paladin {3}{R}

Creature - Human Knight
Haste
Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.
"The king would die for the realm. I would not hesitate to do the same for him."
4/1
  • Throne of Eldraine
Emberheart Challenger

Emberheart Challenger {1}{R}

Creature - Mouse Warrior
Haste
Prowess
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
2/2
Embodiment of Fury

Embodiment of Fury {3}{R}

Creature - Elemental
Trample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
  • Oath of the Gatewatch
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Emergency Powers

Emergency Powers {5}{W}{U}

Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.