2502 cards found
Evanescent Intellect

Evanescent Intellect {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
The mind is a vessel that may be emptied like any other.
  • Born of the Gods
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
"The Accorders would lament the transformation of their cherished lands, had they lived to see it."
—Sheoldred, Whispering One
Evolved Sleeper

Evolved Sleeper {B}

Creature - Human
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
1/1
Evolving Adaptive

Evolving Adaptive {G}

Creature - Phyrexian Warrior
Evolving Adaptive enters with an oil counter on it.
Evolving Adaptive gets +1/+1 for each oil counter on it.
Whenever another creature you control enters, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
0/0
  • Phyrexia: All Will Be One
Executioner's Capsule

Executioner's Capsule {B}

Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I run, and thunder follows."
Expedition Envoy

Expedition Envoy {W}

Creature - Human Scout Ally
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
2/1
  • Battle for Zendikar
Expendable Lackey

Expendable Lackey {U}

Creature - Human Citizen
{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
"Altonio? No, I'm sorry. No one by that name works here."
—Raffine
1/1
Experiment Five

Experiment Five {G}

Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1/1
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Experimental Pilot

Experimental Pilot {U}

Creature - Human Pilot
Ward {2}
{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.
Experimental Pilot crews Vehicles as though its power were 2 greater.
1/2
Related cards: Bomat Bazaar Barge Cultivator's Caravan Daredevil Dragster Demolition Stomper Futurist Sentinel High-Speed Hoverbike Mechtitan Core Mindlink Mech Mobile Garrison Ovalchase Dragster Raiders' Karve Reckoner Bankbuster Silent Submersible Thundering Chariot Untethered Express
  • Alchemy: Kamigawa
Experimental Synthesizer

Experimental Synthesizer {R}

Artifact
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.
Explosive Derailment

Explosive Derailment {R}

Instant
Spree
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
"BOMBS AND TRAINS AND SABOTAGE!"
—Breeches
  • Outlaws of Thunder Junction
Explosive Growth

Explosive Growth {G}

Instant
Kicker {5}
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
  • Invasion
Extirpate

Extirpate {B}

Instant
Split second
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Extract

Extract {U}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
To say Nixar had a splitting headache would be a bit of an understatement.
  • Odyssey
Exuberant Fuseling

Exuberant Fuseling {R}

Creature - Phyrexian Goblin Warrior
Trample
Exuberant Fuseling gets +1/+0 for each oil counter on it.
When Exuberant Fuseling enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
0/1
Eye Collector

Eye Collector {B}

Creature - Faerie
Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card.
"Lord Rankle will see you now—all he asks is a small token of tribute."
1/1
Eye Gouge

Eye Gouge {B}

Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
One chance. One throw. One perfect hit.
  • Born of the Gods
Eye Spy

Eye Spy {U}

Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
Eyetwitch

Eyetwitch {B}

Creature - Eye Bat
Flying
When Eyetwitch dies, learn.
Oculomancers see the ideal potion ingredient. The bats don't see it that way.
1/1
  • Strixhaven: School of Mages
Ezuri's Archers

Ezuri's Archers {G}

Creature - Elf Archer
Reach
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1/2
Facevaulter

Facevaulter {B}

Creature - Goblin Warrior
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.
1/1
Fade from Memory

Fade from Memory {B}

Instant
Exile target card from a graveyard.
Cycling {B}
Proper burial is a luxury Otarians can no longer afford.
  • Onslaught