12569 cards found
Balancing Act

Balancing Act {2}{W}{W}

Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
  • Odyssey
Baldur's Gate Wilderness

Baldur's Gate Wilderness

Dungeon
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
  • Commander Legends: Battle for Baldur's Gate Tokens
Balduvian Atrocity

Balduvian Atrocity {2}{B}

Creature - Phyrexian Berserker
Kicker {R}
Menace
When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2/3
  • Dominaria United
Balduvian Berserker

Balduvian Berserker {2}{R}

Creature - Kor Berserker
Enlist
When Balduvian Berserker dies, it deals damage equal to its power to any target.
1/3
  • Dominaria United
Balduvian Fallen

Balduvian Fallen {3}{B}

Creature - Zombie
Cumulative upkeep {1}
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
3/5
  • Coldsnap
Balduvian Frostwaker

Balduvian Frostwaker {2}{U}

Creature - Human Wizard
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
"Whether frozen or fertile, the land is our ally. It awaits the call to battle."
1/1
  • Coldsnap
Balduvian Shaman

Balduvian Shaman {U}

Creature - Human Cleric Shaman
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}."
1/1
  • Ice Age
Baleful Beholder (Alchemy)

Baleful Beholder (Alchemy) {4}{B}{B}

Creature - Beholder
When Baleful Beholder enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
7/5
Related card: Baleful Beholder
  • Alchemy Horizons: Baldur's Gate
Balemurk Leech

Balemurk Leech {1}{B}

Creature - Leech
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
Adapted to feed on dead flesh, it's not averse to making its own when no corpses are available.
2/2
Related card: Glimmer Hoarder
  • Duskmourn: House of Horror
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV — Historic spells you cast this turn cost {2} less to cast.
  • Assassin's Creed
Balloon Peddler

Balloon Peddler {2}{U}

Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
  • Mercadian Masques
Ballot Broker

Ballot Broker {2}{W}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
  • Conspiracy: Take the Crown
Ballroom

Ballroom

Land
Ballroom enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Ballynock Trapper

Ballynock Trapper {3}{W}

Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
2/2
  • Eventide
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
  • Fallen Empires
Baloth Packhunter

Baloth Packhunter {3}{G}

Creature - Beast
Trample
When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
  • Arena Beginner Set
Baloth Pup

Baloth Pup {1}{G}

Creature - Beast
Baloth Pup has trample as long as it has a +1/+1 counter on it.
A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.
3/1
  • Oath of the Gatewatch
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
  • Torment
Balshan Griffin

Balshan Griffin {3}{U}{U}

Creature - Griffin
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
It helps to have an extra direction in which to run.
3/2
  • Odyssey
Balthor the Stout

Balthor the Stout {1}{R}{R}

Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
2/2
  • Torment
Bamboo Grove Archer

Bamboo Grove Archer {1}{G}

Enchantment Creature - Snake Archer
Defender, reach
Channel{4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
3/3
  • Kamigawa: Neon Dynasty
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
  • Odyssey
Bandit's Haul

Bandit's Haul {3}

Artifact
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn.
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
  • Outlaws of Thunder Junction