16638 cards found
Argent Sphinx

Argent Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argivian Blacksmith

Argivian Blacksmith {1}{W}{W}

Creature - Human Artificer
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
2/2
Related card: Golgothian Sylex
Argivian Find

Argivian Find {W}

Instant
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the Weatherlight
Argivian Phalanx

Argivian Phalanx {5}{W}

Creature - Human Kor Soldier
This spell costs {1} less to cast for each creature you control.
Vigilance
New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.
4/4
Argivian Restoration

Argivian Restoration {2}{U}{U}

Sorcery
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War
Argothian Elder

Argothian Elder {3}{G}

Creature - Elf Druid
{T}: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
2/2
Argothian Enchantress

Argothian Enchantress {1}{G}

Creature - Human Druid
Shroud
Whenever you cast an enchantment spell, draw a card.
0/1
Argothian Opportunist

Argothian Opportunist {2}{G}

Creature - Human Scout
When Argothian Opportunist enters, create a tapped Powerstone token.
"Nature adapts. So should we."
3/2
Argothian Pixies

Argothian Pixies {1}{G}

Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.
2/1
Related card: Golgothian Sylex
Argothian Swine

Argothian Swine {3}{G}

Creature - Boar
Trample
In Argoth, the shortest path between two points is the one the swine make.
3/3
  • Urza's Saga
Argothian Treefolk

Argothian Treefolk {3}{G}{G}

Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Haunting cries we hear in our dreams As the forest dies, a death from machines.
3/5
Related card: Golgothian Sylex
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
  • Alchemy: The Brothers' War
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters, any player may sacrifice a land of their choice. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arisen Gorgon

Arisen Gorgon {1}{B}{B}

Creature - Zombie Gorgon
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker.
"I'm not picky about what comes up, but the less decay, the better."
—Liliana Vess
3/3
  • Core Set 2019
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Arjun, the Shifting Flame

Arjun, the Shifting Flame {4}{U}{R}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
5/5
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury