4059 cards found
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Curse Artifact

Curse Artifact {2}{B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
Voska feared the artifact had come too easily.
  • The Dark
Curse of Clinging Webs

Curse of Clinging Webs {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Clare realized too late why no one ever took the shortcut through the abandoned mill.
  • Midnight Hunt Commander 25 63
Curse of Conformity

Curse of Conformity {4}{W}

Enchantment - Aura Curse
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Whether you'll fit in isn't up to you at all.
  • Midnight Hunt Commander 6 44
Curse of Marit Lage

Curse of Marit Lage {3}{R}{R}

Enchantment
When Curse of Marit Lage enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
  • Ice Age
Curse of Obsession

Curse of Obsession {4}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
He ripped up board after board until his hands were bloody. Still, he could not find whatever it was he sought.
  • Midnight Hunt Commander 35 73
Curse of Unbinding

Curse of Unbinding {6}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
  • Midnight Hunt Commander 12 50
Curse of the Fire Penguin

Curse of the Fire Penguin {4}{R}{R}

Enchantment - Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Card has other part: Curse of the Fire Penguin Creature
  • Unhinged
Curse of the Fire Penguin Creature

Curse of the Fire Penguin Creature

Creature - Penguin
(Curse of the Fire Penguin Creature keeps color and mana cost of Curse of the Fire Penguin when flipped)
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
6/5
Card has other part: Curse of the Fire Penguin
  • Unhinged
Cursebound Witch
  • Alchemy: Innistrad
Cursed Firebreathing Yogurt

Cursed Firebreathing Yogurt

Stickers
{TK}{TK} — Prowess, prowess
{TK}{TK}{TK}{TK}{TK}{2}, {T}: This permanent deals 2 damage to any target.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK} — 4/8
  • Unfinity Sticker Sheets
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Custodi Peacekeeper

Custodi Peacekeeper {2}{W}

Creature - Human Cleric
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
2/3
  • Conspiracy: Take the Crown
Custodi Soulcaller

Custodi Soulcaller {1}{W}{W}

Creature - Human Cleric
Melee
Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
1/2
  • Conspiracy: Take the Crown
Cyber Conversion

Cyber Conversion {U}{U}

Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
"Do not fear. We will take your fear from you. You will be like us."
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
"Obey or you will be destroyed."
2/2
Cybermat

Cybermat {2}

Artifact Creature - Robot
Skulk
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1
  • Doctor Who 175 780
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
Cyclopean Titan

Cyclopean Titan {4}{B}{B}{B}{B}

Creature - Zombie Giant
When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.
{3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.
8/4
Cynette, Jelly Drover

Cynette, Jelly Drover {3}{U}

Legendary Creature - Human Wizard
When Cynette, Jelly Drover enters or dies, create a 1/1 blue Jellyfish creature token with flying.
Creatures you control with flying get +1/+1.
"Once you build up an immunity to their deadly venom, they're really quite cuddly!"
2/2
  • Foundations Jumpstart
D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Dairy Cow

Dairy Cow {G}

Creature - Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
2/1
  • Mystery Booster 2
Dakmor Bat

Dakmor Bat {1}{B}

Creature - Bat
Flying
The bat thrives on what underestimates it.
1/1
  • Portal Second Age
Dakmor Ghoul

Dakmor Ghoul {2}{B}{B}

Creature - Zombie
When Dakmor Ghoul enters, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
2/2
  • Starter 1999