11526 cards found
Oracle of Mul Daya

Oracle of Mul Daya {3}{G}

Creature - Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2/2
Oracle of Nectars

Oracle of Nectars {2}{G/W}

Creature - Elf Cleric
{X}, {T}: You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
2/2
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant {2}{W}{B}

Legendary Creature - Kor Cleric
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
"The Skyclaves are our inheritance."
3/3
Oran-Rief Invoker

Oran-Rief Invoker {1}{G}

Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
2/2
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Oran-Rief Ooze (Alchemy)

Oran-Rief Ooze (Alchemy) {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze
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Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orb of Origin

Orb of Origin {0}

Poly Artifact
{2}: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)
  • Mystery Booster 2
Orc Sureshot

Orc Sureshot {3}{B}

Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
4/2
Orcish Artillery

Orcish Artillery {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)
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  • The Lord of the Rings: Tales of Middle-earth 103 433 554
Orcish Bowmasters (Alchemy)

Orcish Bowmasters (Alchemy) {1}{B}

Creature - Orc Archer
Flash
Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters
  • The Lord of the Rings: Tales of Middle-earth
Orcish Cannonade

Orcish Cannonade {1}{R}{R}

Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
Orcish Catapult

Orcish Catapult {X}{R}{R}

Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
  • Astral Cards
Orcish Conscripts

Orcish Conscripts {R}

Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
2/2
Orcish Farmer

Orcish Farmer {1}{R}{R}

Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
There is no natural disaster quite like orcish farming.
2/2
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"Wood is wasted in the dirt."
—Orcish proverb
1/1
Orcish Oriflamme

Orcish Oriflamme {3}{R}

Enchantment
Attacking creatures you control get +1/+0.
The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."
Orcish Paratroopers

Orcish Paratroopers {2}{R}

Creature - Orc Paratrooper
When Orcish Paratroopers enters, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
IOU one parashoot
—Urk, mogg fanatic
4/4
  • Unhinged
Orcish Settlers

Orcish Settlers {1}{R}

Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
They wouldn't know their house from a charred hole in the ground.
1/1
Orcish Squatters Avatar

Orcish Squatters Avatar

Vanguard
At the beginning of your first main phase, add {C} for each land target opponent controls.
Hand size bonus: -1
Life bonus: -1
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Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus, Prince of Undeath enters, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Order of Midnight

Order of Midnight {1}{B}

Creature - Human Knight
Flying
Order of Midnight can't block.
2/2
Card has other part: Alter Fate
Related card: Raddic, Tal Zealot
Order of Yawgmoth

Order of Yawgmoth {2}{B}{B}

Creature - Phyrexian Zombie Knight
Fear
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2/2
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1