7351 cards found
Veiled Sentry

Veiled Sentry {U}

Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
  • Urza's Saga
Veiled Serpent

Veiled Serpent {2}{U}

Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2}
Veiling Oddity

Veiling Oddity {3}{U}

Creature - Illusion
Suspend 4—{1}{U}
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
2/3
Veilstone Amulet

Veilstone Amulet {3}

Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Sometimes it's ostentatious to go unseen.
  • Future Sight
Venarian Glimmer

Venarian Glimmer {X}{U}

Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Dream of nothing, and wake to a dream come true.
  • Planar Chaos
Venarian Gold

Venarian Gold {X}{U}{U}

Enchantment - Aura
Enchant creature
When Venarian Gold enters, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
  • Legends
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Venerated Teacher

Venerated Teacher {2}{U}

Creature - Human Wizard
When Venerated Teacher enters, put two level counters on each creature you control with level up.
"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."
2/2
Venser's Diffusion

Venser's Diffusion {2}{U}

Instant
Return target nonland permanent or suspended card to its owner's hand.
"Each reality is but the dream of another, and each sleeper a god unknowing."
  • Future Sight
Venser's Journal

Venser's Journal {5}

Artifact
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
A Planeswalker's chronicle spans worlds and civilizations, each page a lifetime.
Venser's Sliver

Venser's Sliver {5}

Artifact Creature - Sliver
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
3/3
  • Time Spiral
Venser, Shaper Savant

Venser, Shaper Savant {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Ventifact Bottle

Ventifact Bottle {3}

Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.
At the beginning of your first main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
  • Mirage
Venture Deeper

Venture Deeper {U}

Sorcery - Adventure
Target player mills four cards.
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Card has other part: Merfolk Secretkeeper
Verdant Automaton

Verdant Automaton {2}

Artifact Creature - Construct
{3}{G}: Put a +1/+1 counter on Verdant Automaton.
"A perfect fusion of nature and artifice."
—Irsi, Kujar gardener
1/2
  • Aether Revolt
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
Vertigo Spawn

Vertigo Spawn {1}{U}

Creature - Illusion
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
0/3
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
  • Unstable
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
  • Unstable
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
  • Unstable
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
  • Unstable
Very Cryptic Command (f)

Very Cryptic Command (f) {1}{U}{U}{U}

Instant
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
  • Unstable
Vessel of Endless Rest

Vessel of Endless Rest {3}

Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color.
Vessel of Paramnesia

Vessel of Paramnesia {1}{U}

Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
"Write everything down. Trust me."
—Vallon, Thraben inspector
  • Shadows over Innistrad