9629 cards found
Rumbling Ruin

Rumbling Ruin {5}{R}

Creature - Elemental
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
The Rubblebelt grows restless.
6/6
  • Ravnica Allegiance
Rummaging Wizard

Rummaging Wizard {3}{U}

Creature - Human Wizard
{2}{U}: Surveil 1.
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
  • Onslaught
Rumor Gatherer

Rumor Gatherer {1}{W}{W}

Creature - Elf Wizard
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
"It's delightful, the things their owners reveal when they think no one is listening."
2/1
Run

Run {3}{R}{G}

Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Card has other part: Hit
  • Dissension
Run Wild

Run Wild {G}

Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
  • Onslaught
Runaway Carriage

Runaway Carriage {4}

Artifact Creature - Construct
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
"They left in one piece. I can't speak to how they arrived."
—Rupirk, porter at the Rusted Anchor Inn
5/6
  • Shadows over Innistrad
Runaway Trash-Bot

Runaway Trash-Bot {3}

Artifact Creature - Construct
Trample
Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
One day it might roll over your foot, the next day your entire house.
0/4
  • Kamigawa: Neon Dynasty
Rune of Flight

Rune of Flight {1}{U}

Enchantment - Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
  • Kaldheim
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
  • Kaldheim
Rune of Mortality

Rune of Mortality {1}{B}

Enchantment - Aura Rune
Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
  • Kaldheim
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Runed Crown

Runed Crown {3}

Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip {2}
  • Kaldheim
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
  • Zendikar
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Runic Shot

Runic Shot {W}

Sorcery
Kicker {U}
Destroy target tapped creature. If this spell was kicked, scry 2.
"Target acquired."
  • Dominaria United
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor